
In a peaceful part of the town, a series of deaths occur, seemingly random at first, but gruesome in their nature. One day, you find an object that doesn't belong in your house. An old, worn-out, stained mirror. You'll come to discover that the simple mirror isn't the only thing that is out of place.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
"Joana's Life" is a complete mess of a game. It has so many flaws, I'm having difficulty keeping track of them. First of all, when you begin the game, you are presented with some keys that you cannot pick up because it would break sequence. You're also presented with a glowing flashlight you also cannot pick up, because it will break sequence. This is the type of game you're playing with Joana's Life - it's a mess. Towards the end, the game will start teleporting you random places without any transition or explanation. You'll even get to go on a Slender: Eight Pages-esque item hunt! None of it makes any sense, and all semblance of story gets thrown out the window in favor of cheap jumpscares and nonsensical game design. Thoroughly terrible. Not recommended, and certainly not for $7. That's highway robbery for a game like this.
Joana's live is a first-person adventure horror game: You take the role of an unnamed protagonist who investigates the mysterious events that surround his (or her) house. The game has a fairly unique mechanic: You can use a mirror to see what's behind you, and it won't always be what you can see directly with your eyes. Joana's Life looks quite nice and is very atmospheric. Unfortunately, the game is rather tedious. It does give you objectives, but often times forces you to spend time walking around aimlessly. The developers mentioned that they didn't want to hold the player's hand - which is fine, but that doesn't excuse poor level design. The game also features enemies. Killing enemies doesn't seem to be possible, but avoiding them isn't very difficult, so they end up being more of a nuisance than an actual challenge. On top of that, there are performance issues and bugged scripts an
terrible horror game with just bad jumpscares. The game makes no sense what so ever, I spawn near a flashlight and keys and i cant pick them up!!! WHATTTTTT!!!! Later on the game you start in different places and you have no clue whats going on. Beware of gltiches and bugs. Had an invisible wall block me on path. This game should be early access or REMOVED!
Guidance is an important aspect of a good horror game. Sometimes it's obvious, sometime's it's more a cry of "Ooh, interesting thing this way!", subtly guiding you past the invisible walls you never even noticed were there. Joana's Life... Does none of that. And that hurts it as a game. No, you can't pick up the front door keys yet. Why? Because you haven't touched the mirror and thrown it away. Once you've worked out how to leave the house (A protracted process, not because the individual steps are difficult, but because you have to find them in roughly the right order or way, with little to no guidance), you have to go to a specific house... In an entire block, strangely walled off (Something I found more unsettling than the intentional scares, which were predictable as heck... Not least because they won't happen until you've done the thing it wasn't telling you how to do.) Yes, I've
They preface the game to you as one that 'doesn't hold your hand'. Well, it really doesn't do anything else either. I may bit a bit cranky due to the hour(it's 5am and I've had no coffee) but I was looking for some decent indie spoops and have found none here. This game is nothing short of a mess. This title is so messy that I felt like I was playing with it still being in alpha phase(completely unpolished). I always do my best to give most games a chance since they usually have their own sort of charm but this game left me with a feeling that I imagine feels like blue balls for men. I was ripe and ready! I was hot to trot! But no release because it felt like the game did not want to be played. Not even by my spicy latin self. Look keys! Nope, can't pick them up! Why? Because screw you, we're not holding your hand! Want that green highlighted fllashlight? Too bad! Sod off and go pla
Glad I don't have Joana's life!
Structured threads, verified dev answers and player expertise without chat noise


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