
Trizon is a roguelike deck-building game. Fuse any two cards together to play crazy combos. Encounter strange events, formidable foes, and perhaps some charming companions as you venture deeper, ultimately uncovering the truth behind it all.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Portuguese (Brazil) | |||
| Simplified Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I tried it out for a little bit. The game has a pretty big presentation problem; there's only one song (That song you hear in the trailer? That's the only one), and while the art on the cards is pleasant to look at, the game feels a bit robotic. The translation comes across as distinctly anime-style, which it's nice that I can tell, and adjust expectations accordingly, but it's not how native english speakers speak. The translation is error free, at least. Everything does do what it says it does, although some mechanics are a bit unintuitive. (It says Bird moves to the right upon ending turn, but... could you have at least specified it would move ALL the way to the right? I was expecting one space.) A lot of Relics are anime references, some obvious, like the assassination classroom antagonist, others a bit more indirect or from series that are a bit more obscure (Such as the Gosenzo (A
This is my review right after playing it for the first time. I had low expectations, but I ended up playing 11 hours non-stop. The art is cute and animations are good enough, but I can't help to think they lack visual effects. For example, when you use a fireball I was expecting flashy fire particles, an explosion or something similar, but it's no different than any other card, they all feel the same. Even the bosses feel plain. I wasn't able to get interested in the story, and the fact that there's just one single song for the entire game doesn't help at all either. All of this made me think I would drop it after 10-15 minutes. BUT THE GAMEPLAY IS SO ♥♥♥♥♥♥♥ ADDICTIVE. You can fuse any 2 cards and create really broken combinations, I stopped caring about progressing and I just got obsessed with trying out new fusions and breaking the game. After a game over you're allowed to keep one o
TL;DR A solid game, though it has it's issues, that brings a unique mechanic of combining and making your own ultimate card. It lacks a lot of flashy stuff like visual effects and sound, but if you can look past that it brings a pretty decent amount of fun to the table for it's price. 7/10 The Good Gameplay: The meat of the game, where you combine cards to combine effects/costs/stats is pretty fun. Although it visually has the typical roguelike map, you can traverse the whole map (in order) and even go back to nodes after defeating the boss. Knowing you can keep the combining node for later until you have the perfect card is definitely fun. The main battle portion is pretty simple, you wipe the whole board in auto chess style battles. Simple, and easy to get the hand of. Visuals: There's only one thing to note about the visual and it's the card arts. If you enjoy the cute cards, then yo
If you're wondering if this game is good, then no worries, it is and you should buy it. Of course this game is not perfect and has some issues. The main idea on which the gameplay is centered is really interesting and fun, yet it can get out of hand really quickly. You can merge cards, and I think you all can see what can happen. I upgraded single card and eneded up with something that anihilated everything on its path. Thus the game became so easy i could give it to my nephew, and he couldn't lose. But, when you complete the game and you get to "ascension" mechanic and you choose the highest difficulty (which stops you from using this card), well then the real challenge begins! So, if you are ready to experience interesting mechanic and you will be more diverse when merging than I was, you can spend many fun hours trying to make powerful combos.
So far its fun! Unique mechanics for a deck-building roguelite. Very nice art also!
I am so glad I took a chance on this. It's calvinball yugioh. You summon 0 cost monsters to tribute them into higher cost monsters to beat over enemy monsters to win duels. Except. It's a roguelike and you can carry one card between runs. And you can fuse cards together. And the fusions are "all effects from the previous cards are now combined." So you can make an insane-o boss monster and carry it with you between runs, but you still have to care about the rest of your strategy. There's a lot of room for exploring different engines, and while decks can brick in weird ways---cards can only attack in their lane, and decks don't automatically restock, so you can get stuck without cards to play into an enemy lane and just get chipped out over fifty turns---you can also put together pretty unhinged combos. Lightning + harvest randomly spams the field with damage and gives you a draw when
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