
Eternal Step is a deviously difficult, rogue-like action adventure game. In Eternal Step, you battle your way through an ever-changing, endless tower. Bosses will crush you. Enemies will swarm you. Traps will deceive you. Collecting Loot Cards and skills will help you turn the tides of battle, but you never know what awaits on the next floor… An all new rogue-like action adventure from developers Once More With Gusto, Eternal Step combines randomly generated levels and twitch-based combat. Filled with beautiful animation, inventive loot, and randomly generated levels, Eternal Step will keep you fighting the unknown across endless floors.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I also reviewed this game on YouTube. My play time is also higher than Steam is reporting for technical reasons that are explained in the video. Eternal Step gives an interesting variance on the traditional Rogue-like/Rogue-light formula but does so with a horrible technical presentation, weak graphics and awful sound. It's a somewhat standard dungeon crawl but with the added persistent ability to retain loot that you get but don't immediately use, a persistent character level and the ability to steal special powers from items you don't want and apply them to items you already have. You can also trash excess items into materials you can use to buy better items that you've come across before but don't have in your stash. It's a neat system that presents its own kinds of strategies and planning requirements. Each randomly generated dungeon is small but each is a tight experience that's d
In Eternal Step you take on the role of a lone knight, seeking to atone for a lifetime of sin as you fight your way through an ever-changing endless tower of enemies to get to the furthest floor! The game features rogue-like action as you attempt to avoid and defeat swarms of countless enemies and bosses. Already getting this far in the review I’ve stopped and loaded the game back up several times to try to get further in the tower, the game is addictive albeit frustrating (curse that floor 20 boss!) there are various items to obtain as you journey through the tower, new weapons and armor presenting themselves to you. The levels are somewhat random however the 10-18 floors seemed to be very repetitive, the same corridor like layout and very little change in monsters. The controls are simplistic, WADS to move, space to attack, R for potions, Q and E for abilities and of course the ever
Been playing this game alot over the past week (cleared all standard bosses now) and the game still goes on! its great to keep going and see how far i get even after the current final boss is killed. --Gameplay-- Gameplay wise id say this game gives alot more of a feel than alot of the current games of the same kind, plenty of different ways to play due to different weapon styles / skills. using the emblem system you can also create a build that works for you, was using a glass cannon build myself with most / all my emblems into dagger skills which meant id kill things with great speed/ die myself in a few hits. --Graphics-- The graphics for the game work surprisingly well, everything is nicely animated and all enermies have there own personailty and feel. The amount of frames for the main character is a huge amount which really brings him to life. sadly theres only a few title sets at
Cool yet difficult rogue-y roguelikerson. You must climb a massive tower filled with tons of baddies and as you do so you'll aquire loot cards, special moves, and permanent stats bonuses. The controls take a little getting used to but work well with enough practice whether you use m&k or gamepad. The art style is quite unique and the music is nice but forgettable. Overall I'm having fun with the game and I recommend it, especially if you're a fan of other action roguelikes like Binding of Isaac or Nuclear Throne.
This was a very challenging game to beat, but I somehow defeated the current last boss and got to floor 123 in under 10 hours. -This game is fast paced and forces the player to react quickly against various enemies and traps (calculated moves) -Dodging (skill dodge or dodge roll) and blocking mechanics -Wide variety of weapons, armors, shields and skills to choose from -Enemies attacks are previewed with a yellow track which greatly helps the player to dodge or block attacks -Level up system ensures that players will constantly make progress -5 challenging but fair bosses (well designed)
While this game was fun for a bit, it's too easy for the first 18 floors, and after that the difficult spikes shoots through the atmosphere. Couple this with the game's clunky mechanics and bad graphics and you have a game that's only fun for a few hours. The only redeeming feature of this game is, I would say, the loot system. It's cool to store items, steal skills, store skills, etc. But that's it. The game itself isn't fun to play, which is unfortunate. Pass on it.
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