
Build a village on a deserted island, and prepare for merciless natural disasters! Learn to choose the right items, understand nature's patterns, use real medieval construction and craft techniques in this turn-base management game.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I had hopes for this game, but unfortunately it seems like it won't be developed further, and I don't think it's worth the price in its current state. Even with the current 30% off I'd say only get it if you really like what you see. The game is mostly good, very atmospheric, nice music, there are no major bugs. However the gameplay is very rigid/static/uncreative, short and unbalanced. There are interesting ideas in it, but they aren't developed enough or used in a meaningful way. That's the main reason I didn't give it a negative review right away... because there seemed to be potential. The first one is self-explanatory: for sandbox games you'll do the exact same things every time. Missions are different, but they usually force a certain kind of gameplay as well, because your options are limited. However you won't make meaningful choices, like having to choose between a leaf shelter
Not quite sure how to review this. I will preface this with saying that this isn't a terribly long game. Seeds of Resilience is a really curious genre hybrid. I could almost describe it as Dwarf Fort or Rimworld, but turn based. This allows you to choose what each of your castaways do each day in extreme detail - whether it's farming, building, or something else. Understanding the cycle of seasons on the island, and how to manage the island's limited resources to avoid starving or running out, is critical. So this really is a game of environmental stewardship - and, ultimately, of terraforming, as you reshape the island to better suit your needs. All of this makes for a really interesting, thought-provoking game. However, once you understand these systems, and can work with them? You've ultimately won the game. There is a real joy in experimenting, failing, struggling, and waiting for
Binged the whole thing in a weekend and enjoyed it all. For the price it's great value. The turn based survival system works well, way better than I expected. All the reviews about lack of tutorial and clarity are presumably before the missions update - these make the mechanics very clear imo. My only gripes would be that the balance is off - fishing is expensive for poor returns, while farming is easy and swamps you with food. Sometimes felt like there wasn't much to manage and strategise beyond simply waiting for bamboo, trees, etc to grow. Maybe needs more complexity like food preservation, soil fertilisation, pests, crop rotation, whatever, just some more mechanics to balance, more obstacles to fight against beyond the random annoying tornadoes. It's a cheap game though so you can't expect massive layers of mechanics, and is overall good fun and value for money.
TDLR: Wait a year and check back, It still has a long way to go. So I played this game for 4 hours on stream. Going into it I had high hopes and was wanting to have a good time. I found the missions or tutorial in this case lacking a bit. Some of it is intuitive gamer stuff, but I feel a tutorial should handhold a bit. Pretend the player has never picked up a video game before let alone your game. It should explain the main mechanics of the game with lots of arrows pointing at what you need to do. There is a lot I didn't like but I did enjoy the art style I like the way it all looks. I enjoyed that over fishing depleted fish in the area. I liked the energy system and perks of characters. Gathering resources was interesting since you need tools the older the resource but you got more for each harvest. As for the game as a whole, I see what the developer was trying to do, but I feel
The game is in desperate need of a beefier crafting and construction list, certainly, but more than that it needs to find its purpose, or a hook of any kind. There’s nothing to latch onto, and no moment where everything clicks and it becomes clear where the game is heading.
This is a great Proof of Concept. Clearly, a lot of effort went into research for the game, but this project will never realize its potential. It suffers from classic first-time developer issues: the small team spent years re-doing the artwork, re-doing the User Interface, changing game engines, instead of focusing on gameplay. They got burnt out and decided to release in this state; a game with little progression and no story. I suppose this is a half-decent survival simulator, where you manage natural resources to ensure adequate food and shelter, but there's not a lot to do and there's very little replay value.
Structured threads, verified dev answers and player expertise without chat noise


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.


Welcome to The Long Dark, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre". The game is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies but only you, the cold, and all the threats Mother Nature can muster.