
Don't let your fears get the better of you, and don't look away, no matter what you see. Get on board the Psycho Train, and begin your journey toward the unknown!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay, I have played my fair share of HOGs up until this point and Mystery Masters: Psycho Train was one of the creepiest HOGs that I've played so far. I have no idea whether this was something to be recommended or not, so go with me till I manage to explain my experience. The scene opens up to a seemingly ordinary train voyage undertaken by a mother and a child - whom are nameless and lack any definitive character whatsoever, sadly. As our flashy opening cinematic progresses, the train starts to speed and wagons start to teeter dangerously. We witness the railroads being tampered by an odd, paranormal energy and within a flash of light, the very fabric of reality is torn as the train makes a passage to another realm! We, as the most responsible mother, turn to check our nameless little girl, and guess what? She is not there! We are in an alien dimension, there is no clue about the wher
Horrible plot/narrative and mediocre gameplay You play a woman whose daughter is kidnapped by a man while both of you are on a train. You then traverse multiple locations through a supernatural realm in order to find and save her. The environments are nicely rendered, but the hidden object scenes boring and uninspired, with some instances where there could be more than one answer but only one is accepted (e.g. there are multiple "books" in the scene, but only one particular "book" is the one they want you to click on). Also, in one scene there was an object that was completely in the shadows (it was almost black) and looked nothing like the "seashell" it was supposed to be. I had to find it using the hint button. Puzzles are standard fare and require little to no brainpower to finish. A few of those slider/picture puzzles got tedious and I skipped them. The rest were way too easy, as
It was alright, if you enjoy puzzle and very linear point and click. The logic of the puzzles is... odd, but not bad for the cost. I was expecting more, but not overall bad. If you are seeking an indepth game with lots of content, move on. If you love puzzle games no matter what, enjoy!
Now boarding on Track 2, Alawar's Mystery Masters: Pyscho Train Deluxe Edition! Making stops at Creepyville, Deathbridge, and Murderhaven! Please have your tickets and souls ready for departure! The storyline starts off fairly well with a great sense of pacing, and mounting urgency. The atmosphere is undeniably creepy due to some interesting artwork running throughout the game. The villain of the piece is just truly twisted. These are all good things! And thus ends the highpoints. By the time the final credits rolled, I was left wanting to scold the developers for throwing debris on their own railroad tracks. The hidden object puzzles were decent enough, where as the mini games had a bit more to offer. That in and of itself, has never been a make or break for me while playing a P&C/HOG tale. So, what does tend to get under my skin? Well, I'll tell you. A lack of a steady sense of lo
Trains! I like trains! The game really has nothing to do with trains other then the fact the gamer gets to play in, through, across, and over the top of several different trains which makes this game worthwhile just for that. The psycho is Trainman, who causes train accidents. As a villian he is petty, warped and evil minded. Storyline: A mother and daughter board a train which is in an accident caused by (inferred) a demon possessed psycho known as the Trainman. Trainman steals the girl and the mother gives chase, more like hunts down, Trainman. The mother starts on the train that was in the accident (and it is still moving), gets off at a station, takes another train, stops that train before it crashes, nearly rescues her captive daughter, commandeers Trainman's own train (which flies, so cool), ends up in a train graveyard, and finally confronts Trainman. Of course the player gets p
During a train ride, your daughter disappears after a mysterious man appeared in the window, making suddenly the vehicle crashed. In a world where souls are afraid of the Trainman, you have to find a way to retreive your child from this madman. Jumping from train to train, are you ready for that ride? That's the story. I must say it was interesting. The concept to board a different train is a good idea. And meeting people that are explaining the world to you but also their own story is also something refreshing. The end is quite abrupt though. Yeah, mother and daughter are reunited but where are they really? More importantly, are they alive or dead? Everything is suggesting that you're dead, yet, it seems that neither you or your daughter are. The graphisms are okay and the difficulty is also quite well balanced in the story. Some puzzles are a challenge, others are really easy. The m
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