
Paper Train Traffic is here to test your mind and reflexes with increasingly complex challenges. From single railroads to multi railway nodes, your task is to supervise the ongoing train traffic of many different locations around the World. Give your best to avoid rail disruption and train delays while preventing any possible train collisions. Do you think you are ready for the challenge?
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
EDIT: Having passed Level 100, I can only say PT:T continues to exceed expectations; constantly challenging w/o becoming tedious. I do not hesitate to call the overall design and concept "brilliant", and far exceeding the average. Paper Train: Traffic is a very special game. Special in its simplicity, in its design and concept, in its wonderful anything-but-simply graphics (though simple to understand), and special in the joy of playing such a FUN game. (Oh, yes, VERY special in its wonderfully low price.) The premise to Paper Train: Traffic is nothing new, so the learning curve isn't even an issue (except for helping to develop skills.) You have a number of trains crossing the screen. Pretty much all the player can do is stop, then start traffic on specific tracks to avoid collisions (which are quite fun, and not necessarily rage-inducing), or switch tracks on some levels. (Perhaps ot
A couple criticial issues bring this game down. It requires quick reflexes on clicks at control points to prevent trains from crashing but not every mouse click registers in-game (maybe around 80-90% of clicks register). When you have the game sped up (needed for 3 stars on a level) a misclick or not-registered click will usually cause immediate failure for the level. At least the restarts are fast. The pattern and length of trains that come in each time are somewhat random and sometimes a solution is not possible, as to prevent two trains colliding you must get one to hold at a control point while another comes and rear-ends it. This forces the player to restart the level through no fault of their own, wasting their time. A frustrating experience due to these issues. Not recommended.
Paper Train Traffic is a second Steam game ported from smartphones and made by isTom Games (Nyan Cat: Lost in Space). This time memes turned into something more serious, trains! Whole gameplay is based on right timing for every situation - you are in control of traffic lights and rail-switches, and your task is to keep the railroad going without any crash. It might sound easy, but the levels push you with higher difficulty to need for getting more and more patient. What's worth mentioning is the fact that remembering the train sequences for repeating of levels won't help you - the number of wagons for trains is randomly generated, so after every restart you have to patiently check how many wagons trains on the railroad has (and how fast they are). Prepare for often crashes and keeping determination, as the game can make you tilt pretty easily. Visuals of this game are really nice, th
I am telling the truth here for this game from my point of view. At first impressions, the game is fun and enjoyable to play and the crashes are hilarious for a while, but then that is where the positive part of this game ends. As after that point this game becomes more of a frustrating chore than a fun game for the casual gamer. I don't care if this review gets voted down as the truth is not always nice. If you have a high tolerence of patience, then sure buy the game. But for the casual gamer, I would recommend something less frustrating. A difficulty mode would have been nice :). Overall Rating: 3/10.
after playing this for 5 minutes i knew i was going to play this for the achievements only. now it's 10 hours later (what am i doing with my life?!) and i was right from the start. i got it to 100% and uninstalled right away. the 'paper graphics' are interesting for the first few levels but that's it. overall it looks like a browser game. sound and music aren't even worth mentioning, really. i expected some puzzle fun but what i got was no fun at all. it plays like a mobile game and maybe it plays nicely there. but the bigger your gaming rig's screen the more you're getting f*cked here. there's just too much space to continiously scan with your eyes. it's not relaxing and it's not fun. sometimes you are being annoyed with animated backgrounds so it's even harder to focus on the important stuff like preventing your trains from crashing left, right and center. also most levels don't make
* Launches game in excitement (trains! logistics! woohoo!) * Gets easily to level 6 * Trains crash, failing the level * Restarts level and plays the same moves * Trains crash again but earlier despite playing the same way * Realizes the game is not deterministic but randomized on each run * Quits (and probably won't launch the game again) I really wanted to love this game. Beautiful graphics, and relatively simple UI. But the randomized nature of the level becomes really agonizing in the later levels. There is no way to learn the flow of each level, instead, everything is purely based on reflexes and good observation skill. Which is probably want the designer intended it to be! But the biggest problem turned out to be the way to handle multiple stop buttons. The mouse is just not particularly effective when you have to quickly click small rectangles around the screen. This probably wor
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