
As so many of these things do, it all begins on a magical island. In this case, Gogapoe Island, a place populated by both humans and monsters. What starts out as a mission to get back Niko's birthday cake becomes a quest for the fate of Gogapoe itself. But, ya know, cake is still super important, too! Oodles of friendly monsters will join Niko's quest and use their kooky powers to help him explore the island, solve puzzles, demolish obstacles, and just generally humiliate enemies. Hordes of evil monsters will cause mayhem and generally be jerkfaces, but that's nothing you can't fix with headbutts, frost breath, stink clouds and rainbow barf.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game sets a new milestone in casual gaming. The quality of graphics, music and animation is exceptional. Puzzles are fun and hard enough to make you spend extra hours polishing each level. One of the rare games that was Kickstarted to be a new masterpiece.
This child friendly game is quite cute looking, but looks can be deceiving. At it's core, it is really a difficult puzzler game with side quests.. A young child about 7 will enjoy this game, but so will adults. Due to the difficulty of the puzzles, some of them are quite challenging. Each puzzle level has 3 main goals. Usually one consists of eating all the cake on each level, where the other 2 are usually random, and include beating level in time limit, do not kill enemies, do not use certain powers, etc... The monsters that join you look cute in the game, but in actuality, each has a unique ability that can get you thru most mazes and puzzles. Advanced strategies require the main character to equip specific costumes to pass levels. Recommended for all ages of games for difficulty of puzzles and funny storyline and whimsical graphics.
When I saw this project on kickstarter I felt that it was something unique to make happen and now after playing the full game I'm glad that I backed this project so full of charm, clever puzzles and a great atmosphere that bring smile for you face while playing the journey to caught who ate the Niko's birthday cake. It's a masterpiece.
Beautifully well-made game. The art is so playful and clean. The puzzles are fun and even become a challenge when you're trying to 3-star a level. Plus the music is done by Disasterpeace so you know it's grand. Oh and a unicorn freaking BARFS RAINBOWS! In case no one can tell from the trailer video, it's a puzzle adventure game with a bunch of cute monsters and villagers in it. It requires some teamwork with these cuties to get all your cake back.
Monsters Started to Eat My Birthday Cake I discovered this game because Disasterpeace composed the soundtrack and I adore Disasterpeace. Anything he works on I look into. I added this game to wishlist and waited for a sale... I can't remember if I bought it on sale or got impatient and purchased regardless, but after playing through it I think it is worth the price they ask! This game follows the adventures of Niko, a young boy whose particular birthday becomes the second worst birthday ever, thanks to the Monsters that--you guessed it--Ate [His] Birthday Cake, although I feel like that's not entirely true, as the premise of the game has you trekking across worlds acquiring discarded slices of the cake itself. Admittedly though, "Monsters Took My Birthday Cake and Strew it Across the Island for Little Apparent Reason" doesn't quite have a ring to it... Along the journey, Niko makes fr
A fantastic puzzler with great music, art, writing, ... (the list goes on). I was a apprehensive with purchasing this as I feared the game may have been too childish, but this is not the case. The puzzles definitely get fairly complex. I've only played up to the third world so far, and nothing has been all that challenging, but if the pace continues, the fourth world is going to have some wonderfully difficult challenges. Don't expect something to twist your mind like a puzzle from Braid or FEZ might. The puzzles here rely on the teamwork mechanic. You must control up to four different characters, switching between them, one at a time, and orchestrate their movements in order to progress. The RPG-esque elements add fun content to the game (which could stand on its own without them). There are always sidequests to complete and new ones pop-up frequently, at least once you complete a wor
Structured threads, verified dev answers and player expertise without chat noise


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