
A roguelike deckbuilder where you build the dungeon you fight through. Each night use your cards to expand the ruins then battle through them harvesting Glimour from the residents, so The Maiden may grant your heart’s desire. But be warned - eventually your trespassing will awaken The Warden.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game gives you the satisfaction of planning and building a dungeon that lets you get to your goals and stack buffs perfectly. Then you run out of light, panic and suddenly its an inescapable labyrinth in which you have no idea what the right way is. 10/10, I will be playing this one for a lot.
Torch mechanic is insanely annoying. I don't mind having limited time, but only being able to see three feet in front of you half the time is ridiculous.
This was either going to be a very positive negative review, or a very negative positive review, and it's close. I've chosen the negative, ultimately because I will be refunding this game. Building your own path forward is truly novel, and I suspect that between the decisions you're forced to make and their consequences that you're forced to confront, a portion of that sense of freshness will persist for a long time despite this game's pitfalls. You have an obligation to yourself to make the dungeon traversable, and there's plenty of obstacles to that. Some exist in the world- the myriad side rooms that you must investigate (and branch off to) to find seals and weapons, the rocks and rubble interrupting a potential straight path, and the sheer vastness of most caves all already mean you will be building a sprawling dungeon. More clever are the obstacles that come in the rooms you're giv
Brilliant concept, well executed. Build a deck of rooms, use the rooms to buff yourself and create a path to shrouded areas. Jump into the dungeon you've built with no map and try to find the path you've laid out while fighting ever-growing hordes of monsters as your torch dwindles. Then do it again until you've found your way to the boss. Meta progression is nice, you quickly unlock many ways to tweak the difficulty, and you can save and quit mid-run. A very unique game that's tons of fun.
A deckbuilder where you create the dungeon you fight through? Sign me up! It’s creative, enjoyable, and offers enough content and depth to keep you busy for hours. 📝 Main Pros, Cons, and Suggestions, followed by the Review: 🟩 Pros: + Mid run saving is a massive QOL feature + A simple UI, with 3 coloured bars (health, energy, and light) + Various sized tiles featuring differing perks, rarities, and upgrades + The risk reward mechanic of losing health once your torch dims is well thought out + Building ruins to explore is creative, enjoyable, and thanks to building points, strategic as well + I personally love that there’s no minimap, its omission adds to the challenge and fun, as frustrating as it can sometimes be + 116 upgradable cards, 38 cantrips, 40 charms, 6 ruins, 12 weapons, 22 echoes, 62 creatures, and 3 characters (there’s A LOT to keep you busy) 🟥 Cons: - Boss fight
Love the idea of the game, the dungeon building aspect of it is cool, done by a few games before, but it's a mechanic I've always liked, and is implemented well here. The addition of the light mechanic, having a limited time to navigate the ruins adds a nice little twist too, so I appreciate that. And the pixel art, 8-bit music, with the nods to Scottish history, all create a nice atmosphere overall. However, the combat side of things is where the game is a let down. There just isn't much going on with the weapons or the enemies, and it feels wholly unsatisfying. Even the bosses don't really have much to them, never feeling at risk in the encounters, and the whole game ultimately feels kind of easy if you play even a little cautiously. This game could have been great with a decent combat system, but without it gets boring a little too quickly, and that combined with a lack of difficulty

Upgrade all upgradable cards once

Harvest the Warden of Clava Cairn with maximum Dread Multiplier

Reach Player Level 30

Play a whole run in either Welsh or Scottish Gaelic

Have 5 Boon cards in your hand

Reach Player Level 25
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