
A Bloody Night is a fast action game where the goal is to tear apart all the enemies you encounter in your way. Let yourself be guided by your killing spree and your thirst for revenge. Become the nightmare of your enemies. No one can stop you... Make your way with ferocity through your opponents!
You hear a scream in the middle of the night. You wake up and see your sister lying on the floor lifeless… You will have to reach the heart of the Empire to find out who ordered to kill her and why. Your intentions are clear, you will not spare anyone who stands in your way…


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Follow our curator page: IndieGems if you like and want to see more reviews like this one. A Bloody Night is a non-stop hack-n-slash arcade style game that has individual smaller levels, each with its own challenges. the game is extremely bloody and involves non-stop button mashing. The game progresses from easy to more difficult as you play, and there are a few bonus levels to upgrade your gear, but if you really want a challenge, you do not have to get these upgrades. The story is simple, you learn it as soon as you start, so I won't explain any more than what you would find out from starting the game for the first time. Art, music, and gameplay all fit a classic arcade game, so I really wanted to play with a joystick and a couple of buttons instead of with my controller. My thumb became rather tired from mashing the attack button after about 10 levels, and I needed to take a break
An exceedingly repetitive game whose challenge can be described as cheap, Many deaths were beyond my control or ability, especially when it comes to black soldiers being paired up with other enemy soldiers. The moment you knock the black ones down, you lock into an attack animation that leaves you open to attack and you need to jump out of it to be able to do anything else. Archers and cannons can fire before you even get them on screen, hitting you before you can hit block. Archers can also run faster than you're capable of, so you need to stop and let them fire before you can attack them. A well constructed challenge is something that you, hypothetically, complete a stage on your first go based on skill and ability. This game is purely rote memorization of stages to a point where you can mechanically react to whatever is coming so that you can proceed.
A Bloody Night is a side scroller hack and slash that offers a heap of 8 bit gore and possibly a lot of frustration. You can find 30 minutes of gameplay with commentary here: https://www.youtube.com/watch?v=jyfSwCIHyFM The graphics in an 8 bit style suit the gameplay, and remind me of the arcade cabinets I played in my youth. This game can be played with either gamepad or keyboard, while they recommend gamepad, I think it would be fine on keyboard. The inability to rebind keys or buttons is oversight in what is a challenging and somewhat frustrating game. When I say frustrating, I mean that after playing a level a few times you can find the rhythm of what needs to be done to progress and the slightest mistake can result in not being able to clear the level. Most levels have a set amount of enemies to kill, and once they are gone you move onto the next area. I am half way through th
What a hidden gem. The more I play it the more I appreciate the thought that went into it. There were alot of moments where I thought "that's badly designed" but then I'd see what the developer was doing and then I'd think "interesting". For example when I first encoutered a barrel and my gamer instinct compelled me to break it for turkey I found my first strike was too high to hit it. Frustrating, but then I did hit it and it exploded. Your first strike is high on purpose because later you face enemies surrounded by those barrels. Now I wouldn't describe the design as intuitive but if you pay attention you'll get the sense every element has been carefully considered. I have one major complaint though and that's with the mini-games. They are so lame. And you need to beat them to get essential power-ups. Not essential for beating the game but essential for enjoying the game. Playing th
"A Bloody Night" immerses players in a relentless frenzy of combat and revenge, offering visceral action. Its fast-paced combat system rewards precision and timing, while its dark visuals bring its world to life in stunning detail. However, the game's demand for an unreasonable 100,000 kills which detracts from the overall experience, making it unsuitable for completionists. This requirement may discourage some players and affect their enjoyment, overshadowing an otherwise captivating gameplay experience. In conclusion, "A Bloody Night" is a thrilling adventure for action game enthusiasts, but the achievement demands warrant consideration before diving in. Rating: 2/5 because it will forever sit at 93%, uncompleted. I have updated the review to positive as the developer did clear things up and confirmed that the 100k kills do not need to be in one sitting, I still do believe it is to
Fast paced action. Good animations and rewarding pixel-art effects on cutting enemies in half. I'm enjoying it! :)
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