On day 200 of a 365 day mission your ship suffers a catastrophic engine meltdown. Stranded in space one hundred light years from Earth, you must make your way back one light year at a time. It's going to be a long way home.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
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This is painful to play. Collision detection is broken. Suit breaches for only being close to mini-asteroids are insidious, and often there will be messages that the character is drifting away while landing on an asteroid. Both of those are losing conditions, and cause repeated failures throughout the game. Also, sometimes a mere pixel difference in the direction the character is facing will cause the target to be completely missed. Plus, for the masochists out there.. those extra long 1-pixel-makes-a-difference jumps WILL need to be done again, in reverse, once the wormhole to the next level opens up. (Play the last level of Galaxy 2 and you'll know what I mean; also, apparently there's a bug where you can hit restart a number of times and wind up on a different asteroid here) Another issue with the game - there's no keyboard interaction with the menus nor for doing quick level restart
Looks like a mobile game, plays like a mobile game. Bad collisions, reaction-based simple gameplay, no reset button, weird restart functionality. Might be worth your money but certainly not your time. Avoid.
Was quite a long way to get back home!
It's an obvious mobile port, but it's still quite fun. The graphics are cute and not overdone. The quiet piano soundtrack lends an air of serenity about things which can be quite misleading as you fly into a rage after missing that just jump for the tenth time.
It would make a nice little tablet or phone game, something to relax with before bed. I enjoyed the ambient spacey piano music, but the gameplay is just too simple and quite slow, it's a bore. Lack of fullscreen or other options also brings it down. I assume this is a mobile port?
Structured threads, verified dev answers and player expertise without chat noise


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