Mono is compilation of 3 short horror stories that form an underlying narrative. Figure out the pieces to the puzzle by surviving the games and finding the passwords. Mono will feature 3 stories, I Want To Get Out, The Monster Within, The Creator Revealed.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
**See bottom for Edit** Note that at the time of me writting this only one of the two stories have come out, but I have confidence that the other two will be just as pleasent an experience. This game has, more or less, two ways to be enjoyed. There is a surface level experience where you can play it once, maybe twice, and for the most part be done with it. Its a nice, inexpensive indie horror game to enjoy in one sitting. The other way to enjoy this game is to seek out the clue trails, replay it a bunch seeking out the small hints and changes, and do a bit of light puzzle work. Either way I would recommend this game. For those who just want a small horror experience, it has a moderate bulid up and satisfying payoff with moments where it can be genuinly unsettling. Granted, if you end up following the clue trails and figureing things out on that level then the creepy factor wears off p
Review is only for Episode 1: I Want to Get Out A clever premise simply executed. I am not a horror fan, but this game was interesting. Here's why: The game is not much to look at - a simplistic interact system, white enamel furniture, and constant digital flicker through windows. Progression is guided by noises and shifting lighting, which keeps the player moving through story sequences. The premise of the game is the good part - the player's role is as the player of a video game, and the baddie is a character inside the game your character (the guy playing the game) is playing. The baddie wants to escape the computer. Mono then uses game crashes, glitches, and blue screens (in-game) as, essentially, game-over or end of sequence screens. So yeah. It's clever, it's short, and it made me yell frightened obscenities at my computer despite looking bland.
Well done game. It's a shame that story 3 is cancelled.
it was a great game, and a really unique idea. but for one reason or another, the third part was never finished (sound familiar valve), and the game is no longer available for purchase
I hesitated to play it in demo because it looked like a simple game. As soon as I learned it was a horor game, more likely a gore. So I though it wouldn't make me jump but I was actually wrong... ♥♥♥♥♥♥♥ wrong. And I love the glitches/bugs (not that they're real, it was on purpose by developer). And breaking the 4th wall too!
I love this game! I really cant wait for the other 2 stories :D
Structured threads, verified dev answers and player expertise without chat noise


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