
Paradox Vector is an old school first person shooter set in a different dimension. Inspired by the vector graphics games of the early 80's and the impossible geometry of M.C. Escher, Paradox Vector offers a unique look and fast paced action.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The first half of the game is pretty great fun. Kinda claustrophobic, but fun. After the first half it forgets it billed itself as a metroidvania and stops giving you new toys, and instead pummels you relentlessly with enemies that explode on death and are too close to you to avoid the damage, enemies that appear around corners, little to no healing, and (most damningly) a total abandonment of the old level design that bears nothing in resemblance to the first half. Get it on sale if you have to get it at all.
It's non Euclidian, It's Metroidy, It's set in a giant neon put-put course from a 90s mall... If you're into unusual and artistic games, this is a gem. I dig it.
I have been fortunate to see Paradox Vector transform itself into an amazing, mind bending, puzzle labrinty, FPS game. That is very much inspirired by the early Metroid game and Tron and some other 80s arcade games. The game has a total play hour around 3 hours but there are ton of secrets that make it worth trying it. For some the design might be confusing, but once you get used to it. Its absolute fun to walk around in this maze fortress and find the clues to how one is supposed to escape. I made a video with the dev as I played the game and he explains what this game is about. https://www.youtube.com/watch?v=z6YiPF1cPaU If you are new to my channel and like it, feel free to support it and do you like the game, then its worth the bucks.
https://www.youtube.com/watch?v=c49ibRpj_wI A great first person metroidvania where you wake up in a maze and are trying to find out what has happened, while solving puzzles and exiting the various levels you go through. A weapon is given to help, dodging and shooting enemies as well as using it to get past locked areas by shooting the key buttons that locks them. The mazes are quite fun to undergo as they can get more complex and fun as the game progresses. At times, running in circles occurs as you get lost trying to find the way out. The visuals of the game is the highlight to me which is colourful and very trippy. The ominous music and audio like terrifying alarms as well as the gameplay adds to the cool experience of trying to get of the mazes. Reckon it is very much worth checking out.
Yes, oh yes !! Bought at once after being delighted by another of MKSchmidt's games (his excellent "Islands of the Caliph"). After that one, my expectations were inordinaltely high. P.V. finished , I say with satisfaction that they were met and amply excedeed. Unique art, brilliant concept, ambience and execution. As a personal preference, more ways to replenish health would increase the accessibility to a deserved greater audience. A pleasure to play, now I have to install his "Star Explorers", already in my library. Awed and happy to see the ability to create such masterful games. Disclosure: As usual, being a 69 y.o. gamer, I used my C.E. tables to supplement my capabilities, modifying to a extent the enjoyment (for the better, heh) of games. So, if you find it too hard to progress, persist with this beauty of a game to a satisfying finish with some help: All values in the gam
Paradox Vector has a lot to love. Fun puzzles, subtle storytelling, a variety of enemies to face in challenging situations. If you're looking for a fun challenge with gorgeous old school graphics click the buy button.
Structured threads, verified dev answers and player expertise without chat noise


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