When technology meets Cthulhu! Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft. You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare. Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Magrunner is too long for its own good. But it's a good game that deserved more recognition because it's in many ways similar to Portal and Q.U.B.E. But instead of using portals or cubes you'll be solving puzzles using your Magtech glove, a glove that allows you to magnetize stuff. The puzzles are creative and challenging (most of the times) but there are just too many of them. About 6-7 hours in I got bored. Some of the puzzles just take too long to solve, which, as a result, made me lose interest. Before that happened I actually had a great time with it. If you love FP puzzle games I'm pretty certain you'll love this one, too. It has nice visuals, good gameplay mechanics and a fun story. What's not to love? [Rating: 77/100]
I honestly enjoyed most of this game, which is why giving it a negative review bites. The problem is, the back chunk of the game is atrocious. You're suddenly going from what I referred to a couple of friends as "Hard-Mode Portal" (same 'solve the puzzle room' gameplay, with two-button controls, even if it's opposing magnetic polarities rather than holes in time/space) into a terrible action title. I was going to recommend this with a caveat of "By the end, some puzzles become irritating due to the checkpoint system, where you may have to restart chunks of stage if you mistime a polarity swap or make a slight field mistake on some items", but no, when you suddenly have to begin juggling explosives to kill massive sahaguin and all sorts of tentacled beasties* whereas you were previously free to take time and puzzle things out? Ick. The final stages are the worst: one involves distracting
Magrunner: Dark Pulse is a really good first person puzzle game where you have the power to magnetize objects such as platforms and cubes to assist in getting from point A to point B. The magnetic aspect works reasonably well most of the time, but there are several instances where it is easy to get frustrated. During some of the later levels, the game starts to throw monsters at you in which you either have to kill or evade. The puzzle difficulty seemed to ramp up pretty well. Some of the final puzzles were indeed very tricky including many platforms with rotational paths that made them feel roller coaster like. Calling the story weird is an understatement. I think it comes close to the lines of Zeno Clash weirdness. But it comes off as very entertaining and keeps the suspense going throughout. The unfortunate aspect is that the story does not bring closure to a lot of things and the en
Hidden gem in a Portal, Q.U.B.E or AntiChamber style with almost unseen concept integrating magnetism logics in a Lovecraft realm! You will crack few neurons since the logic of some puzzle is sometimes not well introduced but it was really worse the time spent. I recommend to remove the fps cap (like all UE games): Inside YoshiEngine.ini Change the line bSmoothFrameRate=TRUE to bSmoothFrameRate=FALSE (work buttery smooth at 144fps on 144hz screen in 1440p)
Overall Rating: 6.5 out of 10 What happens when you put together Portal, Cthulhu Mythos and magnets? this is what you get. In fact, that's precisely what you pay for, and that doesn't disappoint in that regard. Magrunner: Dark Pulse is an interesting first person puzzle platformer. If you've played Portal or Quantum Conundrum, this is the style of gameplay but instead of portals or changing the dimension the room is in, you harness the power of magnetism. The gameplay is centered around using a Mag Glove to manipulate platforms, cubes and stationary objects to finish a level. This allows a level of thinking similar to other puzzle platformers, but the method was not explored until now. How Does it Play? The game is a real mind bender and has the player execute platforming skills while solving the puzzle on the fly. Not only are you switching the magnetism of something(attract/repel
Magrunner: Dark Pulse has been called Portal with magnets meets Cthulu. It is an apt description, but not quite fair. It is portal only insofar as it is a FPS puzzle game, the feel is reminiscent of Portal, but it has it's own unique charm. A little more work on monster animations would have gone a long way, and the final "boss" is ridiculously difficult until you have the "AHAH!" moment, then the whole area can be completed in under 5 minutes because it isn't immediately evident what you need to do. The game is great fun, and quite original if you can push Portal out of your mind. Some of the puzzles are brilliantly put together. If you like Portal, buy it. If you like Cthulu, buy it. All I can say is: Ia Ia Cthulu Fhtagn!
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