
Gerty is a top-down rogue-lite twin-stick shooter with a fully destructible environment. Carve your own path through replayable procedurally generated levels and create tactically advantageous situations to eliminate the alien threat in intense, tough but fair, action-packed gameplay. Mine Juice crystals to upgrade your gear, discover alien structures, and eliminate the source of the alien threat in singleplayer or local co-op mode.
You are a member of an elite mercenary group. A mining colony of critical importance has become under attack by a hostile alien force. Armed to the teeth and equipped with your trusty laser-diggers, you must fight your way to the depths of the planet, find the source of the alien threat and eliminate it. Will you make it out alive? Gerty is a top-down rogue-lite twin-stick shooter with fully destructible environment. Carve your own path through replayable procedurally generated levels and create tactically advantageous situations to eliminate the alien threat in intense, tough but fair, action packed gameplay. Mine Juice crystals to upgrade your gear, discover alien structures, and eliminate the source of the alien threat in singleplayer or local co-op mode.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Portuguese (Brazil) | |||
| Finnish |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Follow our curator page: IndieGems if you like and want to see more reviews like this one. Gerty is a fantastic top-down roguelite with twin-stick action that seeks to challenge the player, even within your selected playing style. The game has a polish and a feel that can only come from many iterations of play-testing and a desire to improve on the part of the developers, despite it being released into Early Access. The developers made available a demo that anyone can try before deciding to dive in for the purchase. A single-boss that is currently available leaves some to be desired, but the four unique playable characters, procedurally generated stages, plus a huge selection of unlocks as well as challenges will give you fresh perspectives each time you play, not to mention the many deaths that will make each victory feel oh so sweet. Sit back and take on the challenge alone, or get a g
I played this with my brother while he was in town because he said that he wanted to play a game with upgrades. That it was, but when I got the achievement for beating the game after the end of world TWO, we both lost a couple seconds of our lives in astonishment. "What? That's it?!?" was our mutual reaction. We spent more time analyzing our upgrades (equipment, perks, etc.) than we did playing the actual game. It sucks, too, because we were both really enjoying the game, but once our characters became formidable, the game was over! :(
TLDR: Duke Nukem, Doom, Crimsonland, had a top down mining RPG baby with perks upon inventory, upon defense, offense, and general usage items, your $fame of planetary conquests will net you your future performances, in the story-roguelite, Bosses are like the UUUGGE Dungeon Siege kind- fill the screen and annihilate you. There are like 4 types of shops to use in-game with the things you mine, each shops have available based on the level, and your Fame-currency unlocks post-death. The shops are: -utility :-stat :-offence :-defence : Version 1.0 Release: Rogue mode: Incredible, Local co-op incredible, feels like crimson land in doom levels, the bosses feel super large with powers the size of their health bars, and after your levels, you use your fame to unlock upgrades available at the three types of perk shops in-game. Your inventory can only hold like 10 upgrades max though, and then yo
A hidden rogue-lite gem with a lot of replay value.
I think $16.99 is a little too much to ask for this game in its current state, but I would say that it's probably worth it if you've tried the demo, and want to support the development of the game as a whole. Currently there are only like 6 or 7 levels that you can play through until you reach a final boss. After beating the boss, you basically get a screen saying that you've reached the end of the content for the current Early Access release, and to try playing on a harder level. I really do like where this game is headed -- my kids and I had a blast playing through the content in about an hour or so.
Great little game, well made, lots going on, with some nice innovations. I dont like controllers and so too hard on my kb fingers, but otherwise a real beauty.
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