
Take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution and tip the uneasy balance between sorcery, elves, dwarves and mysterious monsters on one side and steampunk gadgets, zeppelins, and tesla guns on the other in this single-player, party-based, story-rich RPG.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I hope that the Devs read this and other reviews. This is a super idea, for a game. The cinematics are top. The music, ok, but needs more variety. I will be retesting this every time that a new, major update is added. But issues at the present moment are numerous. For an RPG, immersion in the game world is, to my mind, essential. Creating a character, but then having a different portrait at the bottom of the screen is annoying. Then the party, once together, always run around together, Please allow players to choose who is leading and who is in the party. Then the quests, too many of them fail to register if you fail to do them in the required (by the game code) order. Add to that that NPCs, once encountered cannot be approached a 2nd time. I understand that the game needs to get the player to a certain point, but give the players greater choice in how they get there. Then game mecha
Currently the game lures you in with promises of a great story and world. It has the potential to be the next baldurs gate... however it seems the devs just gave up. The game as is only has the prologue and severely limited character creation. The optimisation is not good at all. Now you may think it is getting better, but no, there has not been a single update in 5 months. In its current state i cannot recommend anyone to buy this. I would absolutely tell you to get the game once it is playable, but do not be lured by what it could be.
The TLDR: The game is good and I enjoyed it even in it's unpolished state (remember it is in EA). Pros: - Steampunk - Story was engaging - Graphics were very good - Voice acting was well done - Over-arching political implications - Numerous side quests (including a few hidden ones) - Characters appear to well developed (at least through first chapter) Cons: - Ran into one crash - Encountered a few misspellings\auto-corrected to wrong word scenarios -- The example I remember right now was the chicken saying ballets instead of battles - Map needs additional features -- Not all quests tagged on map -- Shops weren't tagged on map like the legend indicates -- No custom tags - Narrator should be voiced for all conversations where the Narrator is speaking not just when there is other voice actors - Limited classes, races, and customization available in character creation - Movement options ne
The game seems to have been fully abandoned by the developers/publisher and they are just keeping it here to generate sales for the unfinished product. It only has a fraction of the content promised and many bugs that will never be fixed. The last actual update was over a year ago. If they resume development on the product in earnest, I will revise this review. For now, I advise people to stay away.
I REALLY enjoyed the game so far. I was looking for a new take on a game called Arcanum from back in the day and I definitely found it with New Arc Line. I am very much looking forward to the full release. Good work everyone!
This games got a lot of potential, and its important to understand it's still in early access. With that being said I will focus on aspects that can be improved. Magic system overhaul: Magic is just too weak in it's current state, I only see them being buff bots in their current state. It's important to note the permanent costs associated with magic when determining their scaling. EX. Fireball dealing 10 +1d6 is laughable when the mages auto attack does 25-30 damage or the diesel engineer does 100-300 with a burst fire. Impact of leveling: Simply put without the primary attributes being impacted by leveling the entire leveling process only benefits your skills and a few noteworthy talents. Overall it leaves a bad taste where the player doesn't feel like they are getting stronger as a result of leveling, given how powerful primary stats are I'm not sure how to rectify this... but it mi
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