
Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I feel bad for buying this. I bought it early on because I was so desperate for a Superhero X-COM but I can't stand it. I kept hoping it would get better, but the story and characters are just not engaging,
The reason people call this a puzzle game instead of a strategy game and the reason I do not recommend it: Skill points are rewarded to level up your units based off of completion of mostly optional objectives i.e Do not take damage, disarm X # of units etc. Since Power scales with Skill Points if you fail an objective you will probably reload a save point or restart the level. Since you are adjusting your play style into narrow requirements and approaches to each level you lose autonomy in decision makings and must do specific actions in specific ways. This means you are not strategically turn based fighting your way through the game you are strategically solving how to complete a level to receive all Skill Points to allocate to your units. This takes a lot of the joy out of the game for me.
The game is pretty simplistic and basic. The UI is very bare bones and lacks detail both in terms of giving details to the player, and in terms of visual fidelity. The audio is, by default, incredibly low. Very weird. I had to bump it up a ton. Not the end of the world. The voice acting is very hit or miss. The writing feels like a first or second pass on writing and some of it feels like it was written by someone in high school or college (I find myself rolling my eyes a lot as people speak). Characters are one dimensional and cartoonish versions of people (they don't seem believable or real). The entire concept of the villains coming from an organization called The Company makes me want to throw up a bit. I have no idea where this game takes place. Accents in the game are ALL over the place. The main characters each have a completely different accent. The enemies in the game have dif
I really wanted to enjoy this game. I am a huge fan of the Superhero genre in general, have hundreds of hours in other games, as well as TTRPGs. The powers, characters, story, all good. My only complaint is that it feels very tactically restrictive. There doesn't seem to be multiple ways to handle a mission, and it feels more like solving a puzzle with a pre-determined solution than actually making tactical choices and reacting to the battlefield. It has all the foundations there, but I feel like unless you make the "right" decisions, then every battle is just a slog.
This is a game that should be my love. I saw and loved Guardians: Agents of Justice at E3 and heartbroken when it canceled. I love Freedom Force to bits and was my all time favorite single player Supes RPG till Marvel Midnight Suns. I also played and still from time to time play City of Heroes. This game should be a new fav, you can level up, the voice acting and story are decent, but one thing just did this game in for me. The missions are structured to be puzzle like, think Breach. If you like that game, you might enjoy this. I just couldn't enjoy that or this in the end. For a few hours gaining powers eases the puzzle aspect, offering you a sense of growing control of tactical options to solve missions. Till Mid act 2, you lose any ability to deal with the situation tactically with waves and waves of reinforcements and a objective that has many HP you have to do the perfect respon
The tactics aren't fun. The cast is a diversity quota checklist, not actual characters. The game's tone is all over the place. I don't want to play it, and I don't want to watch it for its story either. In both gameplay and story, the game acts like a derivative of a derivative of a derivative. There's no soul here, nothing interesting. It's like a superhero game made by people who hate superheroes. The game also does a scummy thing of making it look like you have alternate costumes to equip, but trying to equip them instead takes you to the Steam DLC page to try charging you $11 for it. That's screwed up. That's mobile game crap. I lost a lot of good will for the devs when I saw that. The missions have BS in them that tactics games shouldn't have. Like objectives you don't know about until partway through the mission, which would have dictated the whole way you run it. They're contriv
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