
An ancient prophecy proclaims… One day, the mighty dragons will seek new territory to claim as their own! The day has come! The prophecy has been fulfilled! Now, only the most courageous and just of leaders will be able forge a friendship between mankind and dragons! Step into the role of the steadfast and altruistic leader who's quests is to ensure the safety and prosperity of all people and creatures in the kingdom! In Kingdom Tales you will explore the land, gather, produce and trade resources, build and repair subjects’ homes and community structures, and work to increase your subjects’ level of happiness! Along your journey, you will meet druids, forest fairies, trolls, dragons and other exciting creatures while racing against the clock to complete tasks in this gorgeous and fun time management / strategy game!.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
On first glance, this looks a bit like settlers. It's not. It feels somewhat like a F2P title that somehow managed to get itself released onto Steam. There's no real fun to be had out of this one, I'm afraid. Don't get me wrong. It's polished, the music is passable and apart from the slightly pathetic dialogue, it certainly seems functional... But the simple fact that the gameplay boils down to "Click here, watch as the same thing that's happened a hundred dozen times happens again, or don't click here and fail the level" really sort of ruins the experience. It claims to be a 'fun time management/strategy game'. It's just a giant time-sink... You can practically smell the skinner box. Don't be fooled by the Settlers-like screenshots. This isn't worth your time. Avoid.
Gameplay is linear and uninspired. It looks nice enough but the whole strategy boils down to clicking on buttons to collect resources, building placement on predefined plots, and resource and time management. The resource gathering forces you to click icons when they appear, that otherwise in most games is automated. You even need to click a button to have them get water when they are thirsty. Enemies are little more than barricades that must be removed by paying a certain amount of resources making what passes for combat feel anticlimatic. In fact beating the levels I did get to left me feeling that way. I just had big desire to progress onward knowing that all that awaited was more resources to click away at, more monsters that would only cost more to defeat, and more buildings that would require unnecessary micromanaging. In fairness, if your looking for something to eat time just
Easy as a pie, short as your Johnson, pretty good music and sounds. Even though there are A LOT of negative reviews (which I've read after completing the game) I had some fun with the game. No, seriously. It feels like everybody is a winner in Kingdom Tales. The tasks are easy and the time management isn't THAT challenging (compared to other similar games). Strong 6/10 for those of you who want a relaxing clone in this genre. Got it via bundle. No regrets. Cheers!
Surprisingly, I have found myself addicted to this game. It's very simple, yet fun. It doesn't take any skill to play, though. You go through levels, to win the level you build houses and cottages to generate money, which you can then use to build resource buildings. You have an unlimited amount of workers, which makes it too easy, and basically all you do is click. I read somewhere that there were a few glitches in the game, so far I haven't noticed anything except for a typo. (hehe) I give this game an 8.5/10 on the "this is so ♥♥♥♥♥♥♥ chill and relaxing" metre.
Kingdom Tales is a casual time and resource management game where you build establishments to earn money and other resources to complete missions. It's rather mediocre but still enjoyable until you grow bored of the rules that only slightly change over the campaign. At least graphics are pretty and atmosphere is nice and fluffy. So, what about the game aspect? Basically, in each mission you'll establish a production cycle that earns you money that is used to build special structures and cut stones (the other resource). Stone is used to build money generating buildings and other structures. Money is generated by clicking icons that pop up when the building has produced a patch of taxes. Then your tax collectors will rush to bring the gold back to the castle. Profit! So the mechanics are very simple and repetitive and approaching dull. Most everything happens with one or two clicks. A na
I would not recommend this game for anyone over 8 years old or who has ever played a game of this general type. It is kind of pretty, but what other reviewers have said: there is no game here. If you want a game where no choices are available or want something appropriate for a not-terribly-bright six year old, this might be a good choice.
Structured threads, verified dev answers and player expertise without chat noise


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