
Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TLDR: If you’re playing the Souls games mostly for combat, this might be not for you. But if you’re at least equally playing it for their level design and its exploration – I beg of you, give this one a try. I can nearly guarantee you are going to get your money’s worth out of it. Introduction This might just be the most underrated game I’ve come across in my 30 years of video gaming. I bought into this knowing about as much as - it has great level design, rewards exploration and is apparently not too popular. My first impressions were really good, so I kept wondering why it’s only sitting at mostly positive with not too many reviews overall. As I continued playing, I was waiting for the catch but it never came. Please do not get misled by some of the reviews, this is a high quality product. When I read critique like “unpolished”, “clunky controls” or “low content”, I have to genuinely
I am no soulslike expert, just an old guy who played lots of crpgs, rpgs and action rpg. This is an enjoyable mixture of some of those generes, challenging at times mostly on bosses. Enough secrets and tinkering to keep people entertained. a Yes out of YES/NO
Wind Waker but with sand. Lots and lots of sand. It's coarse, and rough, and irritating, and it gets everywhere. Oh, and it will also effectively drown you. After about 30 hours I think I've done every quest, and explored every nook that's currently here in the game's early access. Absolutely love the graphical art style here. Feels like something between A Nightmare Before Christmas and Coraline. The game's setting is just as described in the opening of this review. It's Wind Waker but replace the ocean with a sea of quick sand. Between that and the graphical style it makes for a very striking game world. As the game's store tag may allude to, this game is definitely a souls-like albeit with a locked in top down view. You can freely pan the camera angle, but any vertical adjustment is out. Game plays like a souls-like though it is lacking in certain aspects. There is currently no
Despite my positive reviews, I do hope that potential buyers read this first and that the devs also read it. This is a game with a lot of promise and has (or had) the potential to be a great game, but even if I *want* to play it more, i don't even know if I should. We'll start with pros and cons and then explain them all: For anyone starting the game, upgrade your gear. There's no XP. Just upgrade your armor to slot more runes upgraded to give more stats. And upgrade your spells when possible *PROS* Interesting story: I haven't completed the game yet, but the story does have a mix of elements that show its influences in an intriguing way. Some of this showed potential to develop into even more interesting concepts like a changing open world or eldritch horror or choice-based character development. The idea of what it could be is really exciting.... Satisfying open world gameplay: Aga
WOW! I am blown away by my first impressions of Sand of Aura. The world and environments are incredibly detailed and thought out, bringing an atmosphere that feels refined and intentional. The art style is captivating, adding to the immersive feeling while exploring. I couldn't believe that all the characters throughout the game are expertly voiced, which brings an extra level of detail for world building. The characters that you meet in the game feel diverse, and interactions leave lasting impressions. The movement and combat in the game are superb. Usually, this is my BIG make or break it for any game I play. There needs to be intentionality in the way you approach combat and bosses. Do not button mash your way through a health bar, instead, observe the enemies move-set and telegraphs, and dodge/attack with intention. Similar to souls games, learning the enemy before trying to for
Starting to think I just don't understand what gamers want anymore. This game is pretty amazing. The scope, world-building, level design and character customization are wild given a team so small that half of the minute long credits was special thanks and pets. It isn't without it's flaws, but I feel like people refuse to even consider that anything less than a 9/10 game is worth playing and could give you an immensely enjoyable time. Sands of Aura takes place in a huge open ocean of sand, dotted by the last survivors of humanity on isolated islands here and there. Something bad happened long ago to cause this, but you're just a fresh new Remnant Knight tasked with keeping the peace and such. Obviously this leads to world important events and much more. The story itself is decent, probably nothing people haven't seen before but it really sells itself on the world and the history of it
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