
“Shio” is a challenging platformer game in which you deep and moving story by jumping from lantern to lantern. If you are big fan of Super Meat Boy, you will like Shio as well!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Introduction I only played one more platformer which savaged my keyboard worse than Shio. And that was the one and only Super Meat Boy. I’m not going to complain (not a lot, anyway) since I am fully aware that ridiculously difficult games are a mark of distinction for independent development and that there’s a real demand for such titles. Coconut Island Studio made their Steam debut with just the kind of video game that you’ll either love or hate, the minute you realize that getting passed the tutorial level, won’t be a breeze. I have to review it, so expect me to refrain from stonger words in describing my Shio experience. Also, I didn’t dislike the game enough to rate it down. Story You don’t purchase or play platformers for their “charming” storylines, right? Shio still features one, yet it is quite ambiguous and I presume that was on purpose. You control the Masked Man who remains
I really wanted to like this game and I really enjoyed it until I got to the second half of the game. The atmosphere and music is great and fits the game. However, floaty controls, and poor level design really drags this game down. Pros: Great atmosphere Great music First two stages really feel inspired by super meatboy Cons: Floaty Controls A lantern jump system where the timing just feels weird for the second jump. Sometimes it works other times it doesn't Stage three introduces precision platforms. This is where the floaty controls really start to cause a problem Stage 3 also has a mechanic where obstacles vanish when you hit lanterns. The obstacles still hurt you though. Invisible obstacles are horrible in a platformer. Chaper 3 and four just feel poorly designed. A convaluted story that isn't really explained. Bugs. Lots of bugs. I've had the game turn chinese on me randomly. I r
Basic Info Genre: Non-Combat Skill-based Platformer Difficulty: Medium-Hard You play as a silent, masked man whose job is to light lanterns. Who you are and why you do what you do is what you will discover in Shio. There is no combat in Shio, your only enemy is the environment. Nearly everything will kill you in one touch. You can only do two things, run and jump. While that sounds simple enough, the architects of the towers you have to traverse have placed all sorts of obstacles in your path, such as, but not limited to, spikes, lava floors, fireball cannons and swinging pendulums. At certain points there is also gates which has to be opened by lighting certain lanterns. As if the tower itself was not enough to be in your way, the weather will also try to stop you, from sun-beam lasers to razor-leaf-carrying wind-canons. There are 4 chapters and each chapter has roughly 30 levels an
Do you like, super meat boy? And how about Dustforce? If you answered yes to both, this might just be the game for you. Shio is a good looking, very well-crafted platformer that has some real challenge to it. So why is the gameplay hard? The game makes use of a “midair jump reset” mechanic which means you have to maneuver through difficult obstacles while making use of the jump resets, this means timing your jumps correctly and otherwise you’re sent right back to the previous checkpoint. What can you say about the aesthetics? The graphics in this game are very good looking and give a very distinct eastern feel to the game, all the sprite work is well made and looks great. The soundtrack to this game is also amazing, very calming and very fitting I’m absolutely in love with it. What about the level design? Level design is great, you really have to go with the flow if you want to beat a
A game that could be example of how to do good level design / challenges. The gamepad controls feel really lacking though (but not unbearable). Review Video + Gameplay https://www.youtube.com/watch?v=gglNl_eHys4 About The Game Shio is a platformer where your character jumps between lanterns to reach the unknown destination (which is gradually revealed to you by plot). If you have played “Ori and the Blind Forest” – remember the waterfall level? The one that did not have much checkpoints and was insanely hard to jump through? Yup, this game essentially evokes this same feeling, only gives different obstacles in much greater variety. You’ll often have to remember position/timing of every platform before you can succeed. The Good • Great level design: each new mechanic is gradually introduced into the game. At first the jumping is trivial, but then it gives you much harder challenges th
actually i don't really want to recommend this game but its still worth a buy in sales the things i want to clarify about this game, as a 2d platformer game, the difficulty is balanced and not even hard at all, i don't know why most of the dislike review said its too hard, since this game is easier than most of the hard 2d platformer in steam the game have 2 difficulty, easy and hard mode, i never tried easy mode, but already completed all the total time achievements in hard mode, so i think this game is friendly enough as a 2d platformer overall the level design is ok, not so fun and not so bad the things i want to tell to people who want to buy this game: this game can't rebind keys to most of the "function keys" (arrows and shift etc..) this game can't control the heights of your jumps
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