
Extreme-G is a futuristic racing game with an emphasis on speed. It also features many weapons and an F-Zero style energy shield and regeneration. You are able to break the sound barrier where you hear a sonic boom and all game audio drops out.
Extreme-G is set in the distant future where Earth is reduced into a wasteland. From their new-found planet the human colonists watch their remote controlled bikes wreak havoc through their ancient cities and fight their way to determine which racer manages to qualify.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I was very excited for this, especially since Throwback's been sitting on the XG license for eleven (eleven!) years and hasn't touched it. "Perhaps now they will see its value," I thought. "Perhaps all the people who love this old gem will come forward, and Throwback will curse their earlier reticence." Nope. This is an awful port. They've gone for the self-fulfilling prophecy of releasing garbage, and then using the low sales to defend not making a new game. Terrible compatability and optimization. As you can see in other reviews, people with solid computers have serious issues with framerates et al. It's a console port, and it doesn't have controller support. Console game. No controller. Boggles the mind. No splitscreen. So no getting friends interested in it. No challenge in beating the AI. Plethora of other technical issues; for instance: not only does it require a keyboard and
The game seems to be performing exceptionally now. It was not working when it was first released on Steam back in May. Pretty enjoyable so far, it’s nice having the opportunity to experience Extreme G before XGRA. If any developers see this, I have stated it before but I would enjoy seeing XGRA and the other two games on Steam as well. *IMPORTANT EDIT* I did not see at first that this game also gives you the entire soundtrack of each game including XGRA in MP3 and OGG files. Boy, was I beyond excited to finally own a copy of Proactive by Jose Puentes. Thank you Throwback Entertainment for that. I deeply appreciate that.
This is a game that requires patience in learning its quirks, the sometimes wonky bike physics and controls, but rewards you immensely if you persevere. And this is coming from someone who plays using a keyboard and is fundamentally bad at racing games. There are a few bugs here and there (nothing game-breaking: just don't decline a save when you're offered one, or the game might stop offering), and I should elaborate on the wonkiness. The bikes are very fond of turning sideways or even backwards upon collision with a badly shaped wall or other bikes. Sometimes you might grind along a wall no problem, and sometimes you might snag on something and get turned around. The controls for left and right like reversing themselves at this point, as well as the gas pedal just kinda breaking, but you learn to deal with this very quickly (hint: it's good to let go of all buttons briefly and then tr
After the fantastic update to Turok, I was hoping Extreme-G 2 would get some love. Unfortunately, a different developer handled the update to XG2, and I wish I'd paid better attention before buying it. This feels like they dug up an old PC port from the 90's and tried to hack in support for modern systems. Before you play the game, you have to go through a launcher to set up display resolution, soundtrack, and control bindings. The menu itself looks fine on the surface, but once you start messing with its settings it's clear that it's doing things to the underlying game it wasn't originally designed to handle. For example, if you try and turn on modern controller support, it'll warn you that it's going to modify the Windows Registry and could mess up any customized controls you've setup from within the game itself. To put it politely, that's kind of sloppy -- it's essentially bolting o
The included OST's makes the purchase worth it, *if* and only if you like it. Give it a listen on YT. It includes the all OST's from XG1 up to XGRA, including both versions of XG2 (N64 and PC). The game itself? Not worth the hassle. Despite it supporting controllers in the menu it just doesn't work with them, forcing you to use keyboards in most cases. There's no analog steering, which makes it far too difficult to play - This was already the case in the original PC port (which is sitting on my shelf!). Huge missed opportunity to say the least. The only thing that was actually ported was the ability to start the game on modern systems. Despite that there's still a lot of bugs: Menu's use the wrong zoom levels in certain instances, and Throwback didn't even bother trying to upscale some of the textures. Mind you, this game was meant to be played at 640x480 back in the day and even the
Extreme-G 2 is a game from 1998. It is a futuristic racing video game and the sequel to Extreme-G. The game was released for the Nintendo 64 and the PC back then. This is as it seems the old PC version of the game and not a real port. If you want to experience Extreme-G 2 at its best, stay with the good old N64 version. It crashes often, controller does not work. Some songs from the N64 are missing replaced by that were never in N64 version. Do not waste your time or any amount of money for this. Sounds 8/10 (not all original songs included) Graphics -/10 (in 1998: 10/10) Gameplay 2/10 Atmosphere 4/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides http://steamcommunity.com/groups/orcollective#curation Also feel free to check out my YouTube Channel: https://www.youtube.com/channel/UC
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