
A Metroidvania inspired by new & old classics like Hollow Knight, Super Metroid, Super Castlevania IV & Megaman X.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Loving it! It's a near perfect mix of Celeste and Hollow Knight in my book. Don't get me wrong though, this game has so much different from both. Platforming is insanely complex sometimes (mostly in late-game areas, and optional ones too), bosses can be a bit of a challenge. Don't forget about spells too! They can deal insane damage when needed. There's tons of nonlinear aspects, though keep in mind that one area might be entirely inaccessible until coming back later with new abilities. There's also immense variety in the relics available, so you can do what you want! Also don't forget to pin things; pins can be extremely helpful for backtracking (if you want some solid completion). My only critique, and it's a small one at that; is that most bosses names are rather dull. Just "Big ___" for example. [One more critique, check Edit 2] Edit: Some sort of guiding help would be nice (even if
played 2+ hours on steam deck without any issues nor changing any default configurations. very fun
enough like Hollow Knight for me to say get this if you liked Hollow Knight. but different enough from Hollow Knight for me to say get this even if you didn't like Hollow Knight.
His game is nothing short of amazing. It's a true metroidvania, with a massive open world and really interesting abilities that work in weird ways. Not to mention classic ability gates. You will get lost, and you will love it. Controls are tight and have a heavy emphasis on platforming, With some really cool game tweaks you can use if you want less of a challenge and want to explore without achieving the high skill ceiling that is possible in this game. I really want to see what speedrunners can do when it comes to the platforming mechanics. Long story short, I really recommend this game.
---see where this game landed on my metroidvania tier list beneath this review!--- This game ranges from easy, to very, very difficult, depending on whether you want to do the challenge rooms and 100% the game. For Bosses, they went quantity over quality. Not to say that these bosses are bad as a whole, just that none of them were particularly memorable. It's a tradeoff and I didn't mind this. The map is decent, and once you hit endgame it will help to reveal some secrets, though you do have to go back through pretty much every room still to find them. Exploration is very metroidvania, with many different paths to different places. Lone Fungus is heavy on the platforming. The wall jumping and controls are okay, but for beating the trickier optional parts they are actually infuriating. I feel like the challenge is created in large part due to these controls. For instance, to wall jum
it you like hollow knight then this will be fun
Structured threads, verified dev answers and player expertise without chat noise


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