
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Right off the bat, Uncanny Valley gets points for doing something very few horror games do. It's a game that purports to give you control over the story, letting you actions affect the outcome. If you played Home, it's the same thing that game tried to do and failed completely at. Uncanny Valley actually makes it work, and the result is an intense and engaging game that you REALLY have to meet halfway. You're Tom, an unremarkable everyman with some remarkably terrible dreams. You take a job as the night watchman at some abandoned facility up in the mountains, trading off with some fat jerkoff named Buck on watching the empty offices and halls. Right away, the game makes good on its promise. After Buck gives you the 60-second tour, you're free to wander wherever and do whatever you want. There's the facility proper with 4 floors, a warehouse, and a secure sector to explore, there's the a
Uncanny Valley, the debut title from Cowardly Creations is a mix of horror, adventure, and consequence-based gameplay. Drawing inspiration from Human's old Clock Tower games, Silent Hill, Twin Peaks, and perhaps the game mechanic from CoC: Dark Corners of The Earth as well, it's an interesting if flawed experience. In Uncanny Valley, You're playing as Tom who accepts a job as night watchman at the abandoned facility way out in the middle of nowhere. Besides that building and the apartment complex that used to house its staff, there's nothing else for miles. The only people you can talk to is either Buck, the day guard or Eve, the maid at your apartment building. Neither of them has a whole lot to say, so you're left to your own devices, patrolling the corridors of the main building overnight, with the working shifts lasting around seven minutes, to make sure nobody is messing with it an
I am a Security Guard who works the night shift in a creepy old warehouse building, playing a video game about a Security Guard working the Night Shift in a creepy old warehouse building. F*ck my life.
This game looked so good from the videos. It still seems like a great idea. But it is just buggy as hell. Little annoyance bugs, and big game-breaking bugs. So each day you wake up, dress, and then go on a security shift. There's a big "day 4" message when you dress, and you can click a button to see time left on your shift. Except my first time through, I got into a weird state where I could sleep, but the days wouldn't advance. Wake up, no "day x" message... time says "shift complete" as soon as I wake. I could stumble around a bit, but soon either had to return to bed or fall asleep where I stood. Wake up and repeat. No events, no plot items, just repeat repeat repeat. Quitting and reloading didn't fix it. Had to restart the game. There's other things too. Doors that don't lead to where they ought to. You find a door in room A, and it takes you to room B. Trying to go back through
The more I played Uncanny Valley the more I realized that pixel graphics are just as capable of scaring me as any FPS horror. However Uncanny Valley brings in some really fresh ideas and ways of dealing with monsters, story decisions, and death. The story is front and center here first and foremost. Albeit the way that it is told is through observation. You read what became of the former employees of the company you now work for. You listen to audio recordings and eventually even see video logs. This all changes in the second act of the game. You become front and center and every decision you make can lead to an ending. Speaking of endings. Uncanny Valley has quite a few of them. You are free to do what you want and go where you want just about. The developer does a nice job of making sure that scenarios the player can come up with are handled. Never is this more present then in the sec
This is a game of choices you don't realize you're making. Where you walk, what you do, and who you interact with all help decide where you'll end up by the game's conclusion, dictating which one of several endings you'll receive. That ending may or may not make sense to you when it arrives, either, as this is also a game of acquiring information. Confusion and misdirection abound in Uncanny Valley, and the only way you'll clear the muddied waters is through multiple playthroughs and careful maneuvering against the unseen, unknown forces that want to bring an end to your life. http://steamcommunity.com/sharedfiles/filedetails/?id=435726535 http://steamcommunity.com/sharedfiles/filedetails/?id=439166680 Unlocked all achievements!
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