
Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...
You are Mo, a skilled tinkerer, living with her family on a pastoral archipelago, once inhabited by an ancient race of inscrutable giants. Their otherworldly but vital machines, festering in the underbellies of the islands themselves, must be kept going or an almost ever-present threat will swallow all. Mo vows to restore the hidden engines in time, but is this truly what she needs?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Review by Gaming Masterpieces - The greatest games of all time on Steam. Is this game a masterpiece? Yes, as long as you look for an easy, slow going platformer where the main challenge is to find your way (and some secrets). Yes, if you enjoy narrative games in an interesting, dystopian setting. Otherwise, no. No challenging action sequences, no convoluted puzzles. You don't even have a real inventory. Minute plays a bit like... Loom. You play a girl with blue hair and yellow shoes, tasked with keeping vital biological-mechanical machines running in a devasted - and mostly deserted - world. Four giants power the machines, and when the game begins they have stopped working. So you grab your Omni Switch and look for the reason, which starts a long, linear journey during which you have to travel between the islands to get everything in working order again. The world is mostly deserted,
Minute of Islands Atmospheric and original. Narratively superb but a little repetitive in gameplay See all my reviews at Indie Blast! or check out my You Tube channel HERE Minute of Islands is a hand drawn narrative puzzle platform game set on a collection of islands once inhabited by giants. The lands have been ravaged by The Blight, a poisonous gas filled with toxic fungal spores. Inhabitants scurried to safety but the giants used their ingenuity and saved the world. Four giants were relegated to underground caverns where they power machines that purify the air and keep it fresh and breathable. Mo befriends the giants and they make her their apprentice, rewarding her with the Omni switch, a powerful device that can control the giants and the machinery that drives the purifiers. One day the machines stop working. All the inhabitants’ lives are at risk if Mo cannot get the engines
To be informed as humanly possible, I completed this game. In fact, I got 100% completion just to ensure I was as informed on this review as humanly possible. I would like to break it up into two parts, as my opinions on them clash wildly. The visuals and audio in this game are simply stunning, and my main draw to the game when I first saw the E3 trailer for it. The world seemed very unique and reminded me of a children's book, and I quite enjoy this aesthetic. And once I started playing, I found that the music and sound design was simply stunning. It's clear that a ton of work went into making this facet work (See the headphone recommendation every time the game is booted), but sadly some more time should have been spent on other parts of the game. The gameplay of Minute of Islands is some of the slowest and most tedious I have encountered in quite a while, on top of the game being qu
I have been playing this game for less than two hours and I already love it. The transitions between doing things sometimes makes things a little slow, but for the first time in so long I feel like I am playing a game that delivers exactly what it promised. The world manages to be falling apart but beautiful at the same time, and the controls are simple and intuitive. I haven't had issues with getting on or off platforms and everything is really smooth. The game has crashed once or twice but the way that it saves made it almost not even annoying. Both times there have been crashes I could load into almost exactly where the game crashed which is HUGE for me - I hate doing things twice. I often also struggle with puzzle games being too difficult/too easy but Minute of Islands does a good job with helping you find your way while still forcing you to think a little. I love how the dev's chos
The ending was nice and I liked the main protagonist, but other parts of the game could have used more refinement. It really should have focused on the story, visuals, music, and experience over its attempt at gameplay. It could have been a really good and sweet 3-hour narrative game with a beautiful atmosphere. So much fluff with reused or similar places to explore that have tediously plain platforming making up about 4 of the 5.5 hours of the game. The other 1.5 hours are so unique and interesting it makes me wish more of the useless stuff was cut from this game. Inconsistent visual cues of areas that can and cannot be used to platform. The most egregious part of the fluff has to be the super slow and repetitive animations and the camera pan cutaway shots. So often you are stopped and forced to watch a slow camera pan. Sometimes it happens right after being forced to stop and watch one
I am Belgian and we have a very large comics and graphic novels tradition in our country, I have read and collected a lot. The beautiful, hand-drawn art style reminded me of comics and that's why I bought the game. The second biggest plus was the narrator's voice. Warm, sympathetic, with venom in her intonation at just the right moments. The story gives you just too little information to place all the events. I don't always think this is necessary, it tickles your imagination, but I did go to the Steam discussions to see what others thought. Had the giants been dead for a while and Mo was in some sort of trance due to the hallucinogenic properties of the spores? Did her family stay on the islands until she came back to herself, despite previous attempts to convince her? I found it very confusing ... The moment when the title of the game was mentioned was a highlight for me. Suddenly my
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