
Never Standby in this fast-paced, precise platformer and get out of the glitched world! Can you do it faster than anyone?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Speedrunner's oasis; very short levels, every minimal action is relevant for a good time, good music and feels extremely dynamic all the time. What you see in the trailer is what you get. To fully beat the game, you need to clear every level in two ways (separately or at the same time if you're a speed god): by collecting all gems and by going faster than a set time, which is usually very tight. There's several semi-hidden mechanics that will help you go faster, but also make the levels more tricky to clear due to fast speeds. Overall a much more solid game from the dev of Barrier X, I got what I expected and it was a very sweet experience :^)
The game's biggest downfall lies in the awful "minimalistic" movement system. FYI to any aspiring designers out there: don't bind three contextual actions to one key if your game is supposed to be precise and fast-paced.
I feel like this game is falling just short of what it's trying to do. If you are massive fan of Speedrunners, N+, and Dustforce, then you'll probably at least make it through to the end of this game. Otherwise I would probably, unfortunately, recommend avoiding this title. It takes the least intuitive elements of all of those games and mixes them up into a fast-paced frustration fest. I understand the desire to have a more simplistic 2-button control system. Unfortunately, this game would actually benefit from using more than two buttons. You have an action button and a jump button and the action button is basically a catch-all, handling shooting, sliding, diving, and everything else that you can use to interact with the world. But the action button is purely based on highly circumstancial context. It makes sense, but it feels really disjointed to me as a result. The action button s
Standby is a tough-as-nails platformer made for speedrunners and platforming masochists. The game centers around speed, timing, and precision, with minimalist visuals, and a fantastic soundtrack to boot. I got through all 54 levels in roughly 3 hours, but this game is meant to be played to perfection, with leaderboards and collectibles for completionists. TLDR: I recommend this for speedrunners and platformer enthusiats looking for a fast-paced challenge. my playthrough: https://www.twitch.tv/ryuze/v/112716606
There are a lot of factors that go into make a good challenge platformer. The difficulty curve has to be smooth, the controls have to be tight, and the mastery has to be gratifying. Classics of the genre like Super Meat Boy nail all three of these elements, to the point that it is incredibly obvious when other games can’t measure up. I can see where STANDBY means to fall within the genre, but in all three of these areas it falls short. If the design was anywhere as good as the aesthetic it could stand as a new classic, but sadly it doesn’t even come close. Your little (and I do mean little) dude wants to escape from a land of glitches and hazards, and intends to do so as stylishly as possible. Armed with a barrier-breaking gun and lightning-fast reflexes, he’ll need to slide, dash, shoot, and jump through levels of improbable architecture and deadly traps. Along the way are plenty of ke
Amazing game, very hard but enjoyable once you beat another level C: +Visuals: Juicy colorful and stylish, easy to determinate every kind of terrain. +Soundwork: Amazing OST (10 songs that you can switch at any time, mid level too) +Gameplay: Now about the gameplay - this game is kind of similar to the Dustforce idea with all those dashes and slides http://steamcommunity.com/id/nekomimibadik/recommended/65300 Like Dustforce, in the future, and without dust :) Now the very IMPORTANT thing about this game - it does not tolerate button mashing! You will die a lot until you realize that button spam leads nowhere but to the sudden death. It also requires high multitasking skill! Levels are hard, like really hard, up to the frustrating limit, and even more, you have a built-in option for a speedrun (don't even try it). Great thing about that game that after death restarts are super quick,
Structured threads, verified dev answers and player expertise without chat noise


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