
The next installment in the turn-based strategy game with real-time tactics, Total War: Attila casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge? The Scourge of God is coming. Your world will burn.
Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Please follow United Critics for quality reviews Total War: Attila Review This game is all about the starting of one world’s extraordinarily violent and forgotten time. It was the time when everyone was rushing to fill the space Rome left. These fun times got the Harbinger as the fellow said to be as Attila. I am not sure if you know about his or not, but in my view, it was the most significant shot bag on that day. Different from its ancestors, Total War: Rome 2, this game is based on the ugly and painful fall of Rome, and this gameplay highlights these points with some inventive mechanics. The Storyline Attila is an actual and general in this game and always gets special attention while you play it as the Huns. At a time your campaign goes ahead, you will get into a cut scene that indicates the birth of Attila, and it is the beginning of all the troubles you are going to face. Howeve
Bought this just to play the Lord of the Rings Mod called "The Dawnless Days". Its amazing.
Recommended, but only for veteran Total war players, or those considering buying Rome II. And, when on sale. The good: -actual defensive positions in town and minor settlements -higher ground in towns and settlements actually helps in defending a static line -Cavalry actually do shock damage -Archers actually have decent range -Morale/combat mechanics are better joined (sending in archers with knives after their arrows are gone can actually stabilize a defensive line for a spell) -Archers can finally fire up and over buildings onto units rather than needing a direct line of sight -Mercenaries seem cheaper than in Rome II (except for some higher end units, like Onagers) -When attacking towns, double right clicking on it will cause selected units to automatically find the fastest way around buildings (which the player is shown right away, which means you have the option of changing said
Get this game if you hate yourself. It took me years to actually ease into this game and now in the year of our lord 2018 I have finished the grand campaign as the Western Roman Empire. I hated the infinite stacks of tier 1 units from the Huns coming from the east. Until I learned to love the immersion. I realized a VIDEO GAME is making me stressed out from the threat of demons coming from nowhere. That is historically accurate in terms of fear of horse archers coming from the unknown steppe. The ancient peoples felt the same except for real so like their gods abandoned them when the Scythians, Huns, Mongols etc. rolled around from nowhere creating mountains of bones and devastating entire regions that never recover. With that mindset I took to the game in a colder calculated approach abandoning entire regions and retreating back to Italy. I cared little for the "barbarians" and
Attila Total War; Is it good or is it not? To start off, Attila Total War is in no way a bad game, despite the things I'm about to say regarding the game. Take these points as a general critique of the series direction in general, while still being a review of the game. So, Attila Total War; the title says it all really. It's the year 395AD, and the Roman Empire, now divided between Eastern and Western rule, is on the very edge of collapsing after centuries of corruption and economic turmoil. As a result of this, many Germanic and Nomadic barbarian tribes have decided to take a stab at the world superpower, due to its apparent and alarming signs of weakning it's grip on the known world. You can either choose to try and save Rome from its fate by taking command of either the Eastern or Western Roman Empires, or become the arbiter of its downfall by taking control of the numerous Barbaria
Alright, so here is my take on the game. Spent 50 hours total playtime, and overall I will say there is a lot more positive to say than negative. My campaign is with the Saxons, and besides the prologue with the visigoths they are the only factions I have played with so far. The prologue did a fairly decent job of explaining new features, and I think the new features are what are attracting a lot of players to Attila. The biggest (not new but finally returning) feature is the family tree. Best variety and options of any Total War game so far. Lots of actions that can be taken, you can once again chose your heir, marry, divorce, adopt, assassinate and more. The down side is that the pace of the game means you may only have a few kings during your playthrough if you are cautious/lucky with your kings. My second king is 75 years old at 453 A.D. and still going. The units are tiered, whic
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