
Interesting gameplay featuring exploration, management and combat Infinite replayability on customizable, computer-generated worlds Discovering the uncharted during the Age of Exploration era




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's an old game (1996) with poor graphics but great gameplay. You establish and manage colonies, there's a good combat minigame, and a huge amount of depth. You start with explorers and a small army to explorer the new world. A few turns later your colonist arrives and you find a place for a colony. You gradually develop it and later start other colonies. Your mothercountry asks for increasing amounts of tax over time, so you will eventually want to declare independence and fight off it's armies. You can fight other European settlers or the natives for land to start other colonies. You can also trade with them instead. Interestingly, you can play as a native tribe and try to federate other native settlements. I love it as you can set the number of turns to be unlimited and just play as an open-ended sandbox game. It has good replayability as it has a random map generator. Also, eac
One of the greatest games I have ever played and now I can finally share my favorite game of all time with my friends on steam now! I would rebuy this game 10 times over if I had to because it was such a great game!
For an old game from my youth, this has definitely brought back good memories. Pro's: + The combat is still a fun, turn-based strategy fight. + The economy is well put together. + The newspapers from the loading screen are cheeky quips about history. + There is a combat simulator, that allows you to test out the battlefield mechanics! Con's: - Unit management has come a long way, and sadly it can be a chore to move units between generals and colony inventories. - There isn't a way to put a unit to sleep, which can make it hard to manage which ones you still want "exploring" - Late-Game, it takes a little effort to manage excessive trades in each city to keep the resource stock-pile managable - All players turns are resolved at the same time, which can make chasing enemy units tedious. - There isn't an easy way to switch between towns, and on larger maps can make it a chore to check the
Nostalgia knows no bounds with this masterpiece having played this along side the likes of the original Warcraft and Civ2. If you haven't played this you haven't lived.
This game is a nostalgia overload for me. If you can get past the graphics of the game you will find that this an incredible masterpiece worthy of your time.
It's an old turn based strategy game. The map is randomly generated. There are bonus sites to find in the game that aren't in every game. Like the Temple of War, Ancient Ruins, and the Lost Dutchman Mine. There are also production bonuses if you're close to certain items like Natural Rice Fields or copper veins or medicinal herbs. You can trade 3 items a turn with nearby friendly tribes. Being able to trade 3 crops for 3 wood or 3 metal is very beneficial early in the game. You can choose various bonuses when you select your leader as well. It's a game you can play over and over again.
Create a lobby — we automatically spin up a dedicated Discord voice channel for your squad!
Structured threads, verified dev answers and player expertise without chat noise