
Take over the duties of a customs officer in this roguelike-simulation game where every suitcase could be a risk. Inspect documents, question passengers, scan luggage, and seize illegal goods as you try to maintain control at Caldora Airport. Will you uphold the law or profit from contraband?




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I really wanted this to be a banger, had it on my wishlist since it was announced and me loving Contraband Police. Problem is there is almost nothing here. It's just tedious busy work controlling passengers. I lost my first character after 10 days, on normal, only because i deliberatly played like a idiot a just too se what the cartel would do. After my new spawn i just looked at the new passengers and just quit the game. You will do exactly everything yourself, the airport has no other employees to help out. So there the immersion is out the window. Everything is slow and clumsy and basically every person alive on the planet carries scissors and drugs into the terminal, so i dont really do any guesswork, i basically have to do a full body search and xray on every single person. I'm really disappointed to be honest. If you like these sorts of games go for Contraband Police inst
The game was fun, but the airport felt strangely empty without any NPC staff. except HANDYMAN :P
Good game. I don't know what else I should say.
Very fun and unique concept on this genre, I'm thankful it's much more than just another simulator. Yes, the gameplay loop is your typical "Papers Please" flow with stations and objectives that need to be managed daily. However. Here are some core concepts that people need to understand about this game. (which you would know if you really paid attention during the first couple days) 1. The actual "progression" of the game is your Great Leader Checklist. These are the main objectives that push you further and further towards the end of a run or "victory" in the basic sense. 2. The "roguelike" aspect comes from which stations you unlock and in what order, as well as your upgrades for your "next employee" (not the permanent ones). You get a choice per day or every other day between 2 stations to choose from, with some good and bad omens mixed in, as well as tasks from the local Cartel th
Though I found Roadhouse Simulator a little disappointing, this release has been so much fun with an addicting gameplay loop. Though the only downside and more so annoying aspect of the game has been the use of the taser, feels like sometimes when its supposed to hit it just misses and its very punishing if you dont have the upgrade that gives you 2 charges. Other than that I look forward to seeing what they add to this game.
So far So good. Kinda forgot this was kind of a "Rouglike" type game but i gues that just add to it when more things you have to do get added over how longer you surive the more time it wil cost. unless you can multi task. Also not a early Acces Suprisingly (i kind of would assume with these types of simulation games) But so far. for the price i could i would recommend. Only dont consider buying if you dont like simulation games with a time pressure or rouglike element or you expect it to be a fully casual game... Edit: theres a casual mode forgor to mention that and in a recent patch time passing is now 3 times longer so you got plenty of time so no time pressure on casual mode basicly) Oh and cant forget this major point: Capybara's...do i gotta say less? Bug wise: havent encountered any yet so far. (well appart a dual visual ui bug of a reward after completing a objective but tha
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