Pixel strategy that combines real-time and turn-based gameplay. 17 factions from vampire queens to mechanical golems.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A wonderful and simple little strategy tower-defence game, with a fair bit of variety with the armies, and an entertaining but short mission mode. I had a lot of fun with my first 2 or 3 hours, as it's a nice game just to play in-between breaks of other games, but from my 3rd hour onwards, I started getting frequent crashes. First it would crash after maybe two or three missions, then after every mission, and then during almost every mission I played. I'd get maybe 3 quarters into a mission, and then it'd just die on me, so completing mission mode in full ended up taking far, far longer than it should have. If not for me wanting to 100% it, I would have given up on this game just completely. It's a fun and charming little game, but with how often this crashes and with how irritating it gets, I can't recommend this game, even with how low the price is.
I think this is a charming enough Tower of Defense type game. For less than five bucks, I can't help but recommend it. As long as you recoginize it for what it is, and modify your expectations accordingly, you may find it worthwhile.
An extremely fun take on a Plants vs. Zombies style row-shooter. More fast-paced, kenetic and lighter in content than PvZ, but still fun. Can't miss for the price.
Standard lane defense with nice pixel art. Unfortunately, it's a shallow and easy game that immediately becomes boring/repetitive with somewhat irrelevant choices and no upgrade system. This is the kind of game you might idle during each round, yet it auto-pauses if it's not the focused window.
Awesome game! There is plenty of strategy concerning which units to use for certain fights (anti-flying vs flying, angels vs demons) and a very fun campaign featuring specialized enemies which you can't unlock yourself. Also, there is plenty of content available at this stage as you can see by my 5+ hours. Army of Pixels is definitely recommended. I'll be happy to answer any questions. FOR DEVS: I have noticed on multiple occasions that if a ranged unit releases a projectile, but dies before that missile reaches the target, the missile will do no damage. I am not sure of your intentions, but I find this unreasonable. If there is a lane with 2 opposing cultists or 2 elven arches, it should perfectly cancel out instead of having the first unit to shoot win.
Put your characters inside the book and protect yourself from incoming waves of creatures. You can cast spells on the battlefield. Your allies will come forth to destroy everything what's on their path. Defeating enemies gives more coins to spend on new units. Overall simple gameplay and not so good visuals. Not recommended.
Structured threads, verified dev answers and player expertise without chat noise


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