
After the empire invented the airship, people finally became able to fly across float continents and islands. And thanks to that, the empire expands rapidly.The top hunter, Erza, leads an exploration team to explore the savage frontier where the empire can’t reach.
Two years ago, Erza obtained the legendary hunter license and became a rising star in the imperial force. Under the rule of the wise and able emperor, the empire grows steadily. As one of the core forces in the expansion, Erza has won many military exploits. In this fantasy world of swords and magic, Erza will lead an exploration team and start an epic adventure. She will fight unknown monsters and solve mysteries of the world. Why would the fiend become a hair clip?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm gonna give this game a thumbs up with several caveats. This being an early access, I'm gonna split my review into 2 parts. One directed at other people that might be interested, and another at the devs. To other players: The idea of metroidvanias with more complex and robust combat systems is one that appeals to me, and this is the niche this game is trying to cater to. There's 3 playable characters that you can switch between on the fly, and even call fourth to assist during a brief period. Each character can hold 2 weapons and 2 spells at once, and perform a variety of special moves using fighting game style inputs. You can launch enemies into the air for combos, cast spells mid attack, and so on. There's a lot of variety here, but the game doesn't push you to do any of it. Doing the cool stuff is up to the player, so if you're one of those that call any game that does fast melee
Veteran Metroidvania/ARPG enjoyer here. This game either clicks or makes you rage-uninstall. Let me save you $12 ramen money: HARD SKIPS IF YOU HATE: • Grind-heavy RPG mechanics – This ain’t your "git gud" Hollow Knight/Ori-style purity test. You’ll need to farm upgrades or get bullied by late-game bats (yes, bats) and teleport-spamming bosses. • Sunshine-and-rainbows storytelling – Zero grimdark lore hunts here. Imagine FFXV roadtrip energy with anime girls ♥♥♥♥♥♥♥♥♥♥♥ instead of saving the world… until they kinda have to. Not for Bloodstained-edge enjoyers. • Pre-Genshin jank models – Characters look decent zoomed out but hit that early Honkai Impact 3rd uncanny valley in cutscenes. At least they’re not Bloodstained-tier monstrosities. Copium-level horny bait – Don’t buy this for fanservice. Go play Stellar Blade (PC port when?) if you want nut-bustingly thirsty designs. • 4
This is a fun metroidvania of pretty-good overall quality, but it is absolutely FULL of JANK. Here are tips I wish I knew so that your experience is more smooth than mine: 1. Use the permanent-stat-upgrade consumables immediately. They apply to all characters, not just whoever you're using at the time. 2. Enemies drop "cores" that you can add to equipment. You can move these cores around all you want with no downsides. DO THIS. 3. The most important part of a core is its passive; the actual stats of the cores matter less and less as the game goes on. If you're stuck on a boss, debuffs are REALLY GOOD. 4. Always equip something in BOTH weapon slots. The core passives for both are always active, even if you don't use one. There are probably other good tips that I forgot, as well as things that I never figured out despite finishing it. Anything else you'll have to figure out yourself, bec
Good game overall with horrendous controls. Directional buttons don't work if you hold them during animations Here are some examples: jump and hold down, character won't crouch. -> -> Attack followed by <- <- Attack will result in double dash-attacks in the same direction. Another super annoying control is queued up directional. eg hit up wait 1/2 seconds hit attack, you will do the up attack. It remembers the last direction you hit for like 1/2 - 1 seconds, doesn't make any sense for a game like this. Tested this with both keyboard and controller. Will change review if they fix these issues. Other cons: - crafting is almost pointless, you find gear that's just as good before you get the recipes. - ability to use multiple materials makes it so you want to always save and never craft. - you can in theory craft items with over 99 materials but can't hold that many. - having multiple char
After beating this game and getting a 100% in it, the best way I can describe my expierience is "mixxed". The first 5-10 hours of this game were honestly lovely. Game felt like it was made by inexpierienced people, which had its quirks, like some stuff being randomly out of focus, some sound effects being x10 times louder, animations looking janky as if made for some fan-made creepypasta stuff, but the gameplay seemed decent, so it wasnt annoying, but charming. But slowly over time, these quirks festered into annoyances, as the gameplay expierience became less enjoyable. And its difficult for the gameplay not to turn bad, because there are multiple layers of just terrible design flaws, that I'll try to explain in points: 1. Soul system in this game - Games like Castlevania: Aria of Sorrows, or Bloodstained: Ritual of the Night, allow the player to equip 3 souls from killed enemies to
This is the most fun I've had with the "RPGvania" subgenre since Bloodstained. Fronter Hunter sees you playing as 3 separate characters who are swappable on the fly. Each character has multiple weapon types to equip with their own fight game style combos. That together with the vast array of magic spells and passives creates a nearly never ending box of toys to play with throughout the game. That's exactly what I wanted out of the game, so I had a great time. That said, there are some caveats that might hinder others enjoyment of the game. The story is ecchi anime nonsense. The map is vast, but not particularly interesting in its level design. The difficulty curve is strange. Some early fights are rather difficult, but then all difficulty disappears until 2/3 of the way through. There's an extremely difficult boss followed by a couple of rather difficult bosses, and then its back to e
Structured threads, verified dev answers and player expertise without chat noise


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