
From the makers of Halcyon 6 comes a challenging tactical rogue-lite RPG set in an endless interplanetary rebellion against an evil authoritarian empire. Lead a ragtag squad of rebels in their desperate fight against overwhelming odds and an evolving adversary.
A tactical squad-based rogue-lite RPG set in an endless interplanetary rebellion against an evil authoritarian empire. Fusing a reactive, tactical turn-based battle system that emphasizes interrupts and counters, with a procedurally generated and emergent mission-based campaign and an intelligent Adversary system with enemy officers that evolve and move up in the ranks, every playthrough is unique, challenging, and never the same. Features Outwit your foes with interrupts, counters, and combos in our fast-paced Reactive Time Battle System Survive the relentless onslaught of an Intelligent Adversary system that generates unique enemies and bosses that evolve as you play Unlock dozens of alternate characters as your surviving squad members form bonds and create progeny Battle your way into the heart of the Empire as our Rebellion Engine creates a unique experience with each playthrough via emergent gameplay and events, procedurally generated missions, shifting priorities, evolving enemies, and tons of equipment/upgrades for your squad




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Imagine combining the Nemesis system from Shadow of Mordor with Darkest Dungeon's resting and exploration, Battle Chaser's combat, and Fire Emblem style relationships. All wrapped up in a roguelike.
I'll be looking at this game from the perspective of an SRPG vet, including Fire Emblem, DD, XCOM, etc. -VISUALS- This game is a treat. There really is no other way to say it, I'm not sure pixel art and pixel art animation has ever been done better. The subtle 3D effects on certain aspects just makes it all the better. The environments, both out of battle and in it, are stunning every time. The animations are overall very pleasant with some nice weight accentuated by the screen shake and camera movement. Really no complaints here at all, there's even a speed up option by holding down space a la Monster Train. -STORY/LORE- It's fine, for what it is. Vague, and doesn't go too far, but certainly helps frame it and is interesting enough. Writing is fine, lots of one liners which may or may not land depending on your humor. I found them overall cheesy enough to laugh at the tongue-in-che
Video Review (3 Mins) https://youtu.be/lW2IAW_bfVQ Written Review Star Renegades has a great core combat system, with a variety of characters to spice up your runs. The game is turn-based, and at the beginning of every round, you can see all your enemies' actions laid out on a timeline. Different attacks have different speeds that will determine when everyone carries out their moves. However, the game rewards you for attacking earlier. If you manage to hit an enemy before they do their action, you will crit them, which on top of extra damage can come with other bonuses like stuns, or armor breaks, depending on what attack you used. On top of that, you can push their action further down the timeline, which then gives ANOTHER one of your characters an opportunity to crit them, and possibly even push them further down the timeline. Enemies build up a resistance to being pushed at so
TL:DR; Tactical-minded players will enjoy controlling the outcome of battle through initiative manipulation. Players looking for a simpler experience may be turned off by the technical aspects of gameplay, as well as UI and communication of information issues. ------- The primary draw (and fault) of this game is its unique mechanics; turn-based with flexible initiative. 1. The initiative of your turn in the round depends on which ability you choose 2. If you hit an enemy before its turn in the round, you will do critical damage and may stagger the enemy's initiative even later 3. Stagger the enemy's initiative late enough and it will skip it's turn that round entirely 4. There's a limit how many times an enemy can be staggered. That's the mechanic in a nutshell. You are told beforehand what actions the enemy has lined up (ala Slay the Spire), so you should always be able to predict t
This game has a lot of flaws, but at the core of it it's pretty fun and entertaining. I'd give it a 6/10 - which is to say that it's worth playing but needs some work. A healthy dose of polish (see Cons list) could easily bring it up to 8/10 or 9/10. Pros: * Combat system is great if you enjoy turn based combat * There's enough difference and variance to keep runs interesting * Soundtrack is chill * Enemies ranking up for killing you is a neat touch Cons: * Dialogue is old and stale super fast, there's only like a dozen lines or so that just repeat all the time * Typos, misspelled words, and inconsistency with punctuation shouldn't be as present as they are * Character personalities are pretty non-existent, even for intentional caricatures. * Not all combos seem viable or useful (*I'm not an alpha gamer, this is just my opinion I'm sure there's ways to make everything work that
It's... okay? The core concepts of the game are pretty solid, but there are a few flaws that just tanked my enjoyment after a while. Firstly, sometimes, rarely, the end-of-turn preview thing is drastically wrong, which can cause you to make a poor action based on wrong info, which could easily end your run. It's not common enough to be a showstopper, but it happens just often enough that you'll notice and be annoyed by it. Secondly, and probably more importantly, the metaprogression is agonizingly slow. This isn't a unique factor to this game, certainly, but it's still awful. To unlock a new character variant, you have to finish a run. You could maybe squeeze in 3 character unlocks per run if you're hyper-optimizing specifically for character unlocks, but getting 2 is more average - again, IF you're specifically trying to unlock characters, which competes with other things in a run tha

Defeated the Imperium on Entropy V

Defeated the Imperium on Entropy IV

Defeated the Imperium on Entropy III

Destroyed 25 Syndicate Gangsters

Defeated the Imperium on Entropy II

Destroyed 500 Imperium Soldiers
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