
A 16th-century narrative adventure set in Upper Bavaria, following Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A long time ago, I got a master's degree in medieval literature. This is going to be a very niche review for a very niche game. My degree is basically unhelpful and I never use it, but I can say definitively, this game is extremely well-researched. Amazingly so. I think pretty early into the game, I realized I was in for an experience when my hedonist character name-dropped St Augustine expecting me, the player, to be like Ah, yes, haha! One thing that I love about medieval literature is the loss people endured at the time and the imagery people used to cope during this time period. While Pentiment is not strictly medieval (more the time period where late medieval slides into the Renaissance), a lot of the imagery is from late medieval works, including Beatrice, the dream vision guide coping with the loss of a child. Aside from the blow your mind fonts that are *also historically accu
As a medievalist (I wrote my PhD dissertation about a manuscript produced in the twelfth-century), I _really_ appreciate this game. The attention to detail is superb and I want to commend the development team for not falling prey to tiresome stereotypes about medieval life. Honestly, if I were still in the profession and teaching, I would include this on my syllabus for enrichment. :D
As a teenager, I would play the Monkey Island games all over again. When I was a freshman English Literature student, I was asked to read 'The Discarded Image', a compelling overview of the the Medieval consciousness written by C.S. Lewis. In my free time, I devoured 'The Name of the Rose' while listening to Ancient Music. The wheel of time kept turning. I completed my Master's degree but did not stay on at my Alma Mater to write a PhD thesis [yes, the hedonist trait kicked in]. I pursued earthly pleasures, plied my trade, got married, lost the point of it all. Why am I talking like Andreas? Because that precious jewel of a game rolled all my youthful interests into one three-day binge and threw it at me when I could not imagine such a work of art could be conceived. Who'd bother? Yet it happened. The point-and-click stuff without the hassle of inventory, without getting stuck. The e
I can’t sleep right now because I genuinely regret choices I made in this game as if I had made them in reality
I don't post on things. I don't write reviews ever. I've been playing video games for 25 years. Maybe its just me getting older but here I am, writing something for the first time so that someone might see this and become curious. Because this game deserves it. I feel enriched after playing this. I feel inspired and hopeful. I feel so grateful to have been able to participate in something that approximates what beauty and life aspire towards. Together they can connect and bind and nurture and educate us, and I think Pentiment achieves this. If you're a human you should play this at least once.
Even with over 500 years difference between us, Andreas is one of the most relatable characters I've played this year because I too would rather try to ineffectively solve random mysteries than directly confront my depression.
Structured threads, verified dev answers and player expertise without chat noise


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