Bedlam is a first-person shooter based on a novel of the same name by award winning British author Christopher Brookmyre. In Bedlam, players take on the role of Heather Quinn (aka Athena), a programmer at medical scanning developer Neurosphere, who finds herself transported into the world of Starfire: a nineties FPS she remembers from her teen years. Searching for an explanation and a way home, she ventures beyond Starfire, to discover a vast realm of interconnected game worlds documenting the evolution of the FPS genre and of video games in general.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Bedlam should be an incredibly cool game that takes players through a thrilling ride of landmark shooters like Quake, or Medal of Honor while exploring the evolution of video game design. Instead Bedlam mostly just shows us what other great games look like while feeling like a fairly bland shooter itself. The journey begins when some gamer, known for technical prowess in shooters, realizes that she is in a game. From there, stuff happens and she has to shuffle around to other games. Bedlam tries to explore various video game genre/subgenres but doesn't ever quite commit. The horror game give you some tighter corridors and zombie enemies, but that's similar to the annoying catwalks that fill out the sci-fi inspired shooter levels, and then pretty much every other level just has wide open spaces but with different fillers (tanks in the World War 2 shooter setting, cottages in the fantasy
Bedlam was a blast to play. In a time and age where most FPS are designed to appeal to the masses, few titles evoke the sense I had when I first played DOOM or Quake, unless we’re talking about the recent Wolfenstein game. That said, I’m not saying this is comparable with those games in terms of quality and overall production values, but I do strongly believe that this is an underrated gem and so I’d like to express how this game deserves to be played. In Bedlam you play as Heather Quinn, or Athena (her nickname). You’ve recently got a new job and soon enough you find yourself trapped inside some sort of videogame. Soon enough you realize the sort of mess you’ve put yourself into and uncover a conspiracy that is placing your digital life in danger. This is what I really enjoy about Bedlam. The game takes place inside various game worlds and is brimming with tons of references that trigg
Introduction I have finally found another video game that mixes anachronisms with pop culture references in a most pleasant manner. Darkest of Days was the first title within this narrow niche, that I got to play way back in 2010. Now it’s time for Bedlam to impress me with its humor and rather unique gameplay mechanics. The game I’m writing about today represents an excellent Steam debut for the developer in question. RedBedlam, is the name and they have every reason to be proud of their first project to be released and enjoyed on Steam. Story Bedlam’s story is quite convoluted, so bare with me. Players control an interesting young Scottish woman, named Heather “Athena” Quinn. She’s got mouthful alright, so you better get used to more than a few swear words. Yet I can hardly blame her. You see, Athena (that’s her gamer tag) has been trapped in a strange digital world not so different
Bedlam is an original and fun take on the old school first person (multiplayer) shooters from the 90’s (and even before the 90’s). If you enjoyed playing Quake or Unreal Tournament back in the days (you might even play them to this day) then Bedlam is everything you want and more. No need to look any further. Here’s why: Since this is an Early Access game – and therefore still incomplete – I can’t tell if the final product will be worth your money and time but the first few chapters that I’ve played so far are very entertaining to say the least. I won’t go as far as to say it’s brilliant, but I can’t remember a game that has tried this sort of story before. Not like this, anyway. The basic story is as follows: your character is a scientist who’s volunteering to test some new brain scanning tech. The scan it makes eventually puts you inside a game, but you quickly realize that you can’t
I started this game expecting some bundle trash, but its awesomeness came and hit me out of nowhere. Hilarious (and excellently voiced) dialogue, inventive and humorous levels, intriguing story, and most important of all, FUN gameplay. It didn't overstay its welcome, or try padding things out with repetitive tasks, just good old fashioned FPS BLAM BLAM BLAMING.
Length of Time Played: 7 Hours Distance Played: Beat The Game (Up To What Is Finished) Personal Grade: B+ Opinion of Each Aspect Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal Gameplay: Excellent Stability: Good Story: Excellent Controls: Excellent Graphics: Good Music: Acceptable Sounds: Poor Difficulty: Poor Notes: + (Positives), = (Small Gripes), - (Negatives) + A fairly good story based off the novel of the same game + Scottish accents are always a plus + References to older FPS's is a nice touch + Feels like an old school shooter with a better engine + A very large variety of weapons = Gun sounds could be a bit more believeable = Enemy AI has rather horrendous accuracy = Enemy Snipers on the other hand have perfect accuracy = Gun switching should be via Half-Life style with a small hud - The difficulty is absurdly easy on Medium - Zombies
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