The year is 1990. Edward Crow has disappeared. The owner of 'Crow Country', he has not been seen since he unexpectedly shut down his park two years ago. The silence is broken when a mysterious young woman named Mara Forest ventures into the heart of the abandoned theme park in order to find him.
The year is 1990. Edward Crow has disappeared. The owner of ‘Crow Country’ (a small theme park in the rural outskirts of Atlanta, Georgia), he has not been seen since he unexpectedly shut down his park two years ago. The silence is broken when a mysterious young woman named Mara Forest ventures into the heart of the abandoned theme park in order to find him.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
a crow country plushie costs ten dollars in 1990. due to inflation, it would cost twenty-four dollars in 2024. i hate it here.
runs flawlessly on the steam deck I beat the game in 5.3 hours in my first casual playthrough. It's a fantastic game and one of the best survival horror games ive played in some time. I did not get every secret and ending up with a B+ rank. I was able to get some cool unlocks that allow for replay-ability which im excited to do. Very happy to have bought this day one and i really hope there is a sequel
if you like resident evil or silent hill this will tickle ur balls
Strong contender for the best Gamecube game of 2024, short but worth it
in my restless dreams.. i see that theme park,, crow country
Not to be overly reductive in my description, but this is a good baby's first Silent Hill, minus the "deep" plot. The puzzles make sense, there's a generous hint system and the item drops seem to be dynamic, meaning you're always finding the ammo that you're lacking. It's also not that hard to dodge the enemies altogether. The controls are also a nice departure from the regular survival horrors - you _can_ use tank controls, but there's also a modern control scheme with relative movement and rotating camera. Notice how I'm only describing the technical parts. It's a competent nice little game, I don't really have bad things to say. My only gripe with it is that it doesn't seem to want to say anything of import - it's not the aforementioned Silent Hill, nor is it Signalis or Homebody. This is a survival horror set in a theme park which feels like a theme park version of survival horrors
Structured threads, verified dev answers and player expertise without chat noise


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