
Akihabara is a unique combination of intense rhythm and fast-paced puzzles set in the Electric Town of Tokyo! Stack and match shapes to 10 original songs and levels -- but don’t let them reach the top ... or it’s “game over”! Can you earn a top spot on the leaderboards and master the rhythm in Akihabara?
Take a trip through the Electric Town of Akihabara! Follow Cailie through a musical journey as you experience the sounds and sights of the city.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A Tetris-style rhythm game? Seems good. I'll try to explain the gameplay as well as I can: - You have four tiles falling down, and a vertical line moving from left to right. - If you press up when the vertical line is over a tile, that tile will turn into the tile showing in the top left corner of the screen. - When you connect four tiles (or three/five depending on the difficulty) they disappear and you gain points. - If you press up at the exact right moment matching the beat of the song you can build up a "combo counter" increasing points earned as well as a "supermeter" that can be used to replace a normal tile with an exploding "supertile". - The campaign mode has no game over, however the amount of points you lose by using a continue will increase by 10 000 each time. In addition to the "main mode" explained above there is also the free Pure Beat DLC which adds an additional (les
I have played a fair share of Tetris in my day. In the arcade, on the original spinach-green Game Boy, 3D Tetris, every Tetris variation you can name. I mention this because Akihabara - Feel the Rhythm describes itself as Match 4, but it's more like a hybrid between Match 4 and Tetris. Except where it isn't, which is everywhere that matters. I'm going to assume you have played Tetris, or at least seen someone play Tetris. Different shaped pieces fall one at a time from the top of the screen to the bottom of the screen. You want to arrange the shapes to make lines, which removes the line from the board. If any part of the board fills enough to go past the top of the screen, you lose. Before we talk about the differences, let's talk about how Akihabara - Feel the Rhythm is similar to Tetris. Different shaped pieces fall from the top of a 4x8 grid to the bottom. You want to match up the s
I am normally a fan of rhythm games, however, this one was just SO awful. It seems like they tried to mix Tetris, rhythm games, and bejewled. All into one game without regard as to how they should be put together for it to work. Then they just slapped some anime stuff on top of it to at least capture that demographic and called it a day. The gameplay is just awful, not engaging at all, and just makes me want to leave the game. The design of the game seems to have 0 thought put in as the way they tried to merge these concepts is just done so poorly that it really feels like you're trying to just keep track of 3 different games going on at one time instead of playing one game that takes 3 concepts and uses them. All this and I haven't even gotten to mention the sever lack polish to literally everything including the main menu.
Note As part of my install one game a day and play it for 1 hour to see if it actually gets its hooks into me and is worth moving into a "To be played" queue, this is an attempt to move through my large library as quickly as possible so that I am left with a set of titles I actually want to play instead of stuff just sitting there waiting to be played, which could be never given how it just continues to grow, so this is an attempt to give each game it's due and also help lower my anxiety levels every time I glance at my backlog. Because of this - for these kinds of games that don't make the cut - the reviews will not follow the same format as my others. Review Ugly, clunky, totally lacking polish with incredibly boring set of tunes considering this is a part rhythm game - an area you would ideally want your game to shine. While the concept of a tetris/rhythm game hybrid is a tantalisin
Follow our Curator Group for more reviews Akihabara – Feel the Rhythm is an unusual combination of Tetris and a rhythm game. This is a unique combination that has the potential to be great, but could easily wind up being terrible. Unfortunately, Akihabara squanders most of its potential thanks to a handful of awful design decisions. The gameplay is overly complicated and restricts player agency. The biggest issue is the game’s randomness. Tetris has a much larger playing area, while Akihabara is only 4 tiles wide. You can’t move or rotate shapes, instead you have to change each individual tile to make matches, similar to Bejeweled. This is already a fairly frustrating task, given that you can only change a tile to a randomly selected one. It gets worse once the rhythm portion of the game comes into play. To change a tile, you have to do it in time with the music. The difficulty of Akiha
The electric town of Akihabara. The lights, the colors, sounds and the music that fill the city and give it the reputation of being on the fringe of modern popular culture. The arcades with their flashing screens undecipherable wall of noise, and UFO catchers packed with cute and colorful goods. The music stores blaring the latest in pop music to entice passerby's. The energy of the streets, and the mentality of a fast moving generation, wanting more but never quite having enough. Akihabara is a town meant to indulge. And like the town, Akihabara - Feel the Rhythm knows just how to indulge. It tackles quite a hefty number of puzzle game tropes combining the toe-tapping rhythm keeping of Lumines, the logical shape matching of games like Bejeweled and Zoo Keeper, with the line-breaking color combining of games like Puyo Puyo or Tetris. Symbols are matched in pairs of four, as you would ex
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