
Potionomics is a game about the business of brewing and selling magical potions. Sylvia, a penniless young witch, must save her shop from the clutches of a debt collector, but she can’t do it alone. With the help of fellow merchants, fledgling adventurers, and an overbearing owl, Sylvia will master the art of potion brewing and the nuance of salesmanship to rescue her shop. After using magical ingredients to brew up a bevy of potent wares, the budding entrepreneur will wheel and deal to make sales with a colorful cast of fickle customers, all while tackling fierce competition and an ever-changing economy. Along the way she’ll encounter classic RPG creatures and heroes of all sizes. Sprinkle in some magic and players are in for a fantastical adventure unlike any they’ve ever experienced before!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I am updating this review in response to the devs announcing Potionomics: Masterwork Edition which adds both a chill mode and an endless mode. I am super excited to hear these changes coming and 10/10 recommend getting the game for anyone that is even remotely interested. Thank you devs, you rock! [Original Review Below] This game is so so close to a masterpiece. I really need an "endless" or chill mode where you can freeplay without a time limit; even if it was something like New Game Plus mode that you unlock or free-play after you beat the competition. The time limit is a constant amount of stress which I really dislike, and being at the mercy of RNG for ingredients can make it even more stressful at times. If the time limit would stress you out, you might want to avoid the game unless they add a freeplay mode. I just want to chill and have fun playing the haggling card game and ma
A great game, absolutely love it, the only thing I would've really enjoyed would be if, after finishing the game, you could continue playing free of any burden and just be a potion shop you know?
Good but... Ok so: The game is gorgeous All the management mechanics are fun The characters are *compelling* The gambling haggling* minigame is pretty fun, although suffers from the same pacing issue as the rest of the game. By all and all, as someone who loves daily life X dating sim games, I should adore this game. But there is one quirk. The game is stressful. You have very few time slots in a day. There are very few days before the next tournament . And you constantly feel like you don't have enough resources. Not enough for the time limited contracts, not enough to upgrade your equipment or shop, not enough to take take of your hero, not enough for the weekly potions. And I say that as someone who hasn't failed so far. I came in here expecting relaxation and sweetness akin to stardew valley but instead got faced with stress akin to a real debt. At that point, I can't
Potion seller, I am going into battle, and I want only your strongest potions.
This game is one of the best I've played all year, but it needs an endless/freeplay mode - essentially just the main game without the time limit. Having to complete the game in X amount of days is fine and all, but I really want to mess with ingredients, talk to all the characters, play the haggling minigame without having to worry about efficiency.
100% completion, pirated it a year ago and now I've bought the game on Steam. The fact that I beat Potionomics twice tells you how much I love this game. I highly recommend against coming into this game expecting a dating sim. Where dating simulators are usually trivial in difficulty and sparse in gameplay, and where all the love for the game is put into character relationships alone, Potionomics stands out in also having an addictive and well-tuned gameplay loop that actually challenges the player. This is, first and foremost, a simulator of a witch fresh out of university with a Bachelor's in potion-making being flung into a million-dollar debt, so expect your time with the game to be less than smooth-sailing. Highlights: The art is gorgeous, all of it. It genuinely surprises me that this level of quality came out of a studio's first game. The 2D sprites: The card art, GUIs, backgro
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