
Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere. Juan Torres and his family were the target of an uncountable number of rumors and several disappearances that took place in El Chacal, a small village of around 4,800 inhabitants, located in the arid mountainous region of Salta, a province of Argentina. Among the stories spread around the surrounding villages, legends involving cannibalism, black magic, sects and all kinds of superstitions were heard. It was also said that Juan Torres was the heir of a large fortune and, somehow, with no claim raised against him, he and his family managed to control the entire town and establish their own law. The family was made up of Juan, Celia Torres and his only child, Jeronimo.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Short version: 79% Despite spending half an eternity in public beta, the final chapter of Doorways not only learnt from the numerous mistakes of the previous episodes but also managed to surpass them to mature into an atmospheric, gripping indie horror puzzle-platformer. Long version: I’ll be honest: I didn’t have much hope for this one. It took quite some time for the game to move outside Early Access and the developers handed out an alarming amount of free keys on various sites. Everything pointed to a cobbled-together hack job, but thankfully, the truth is the exact opposite. Holy Mountains of Flesh is probably the best episode of the Doorways saga: it took the best aspect of the previous chapters (building the atmosphere as we go deeper and deeper into the psychic landscape of some deranged serial killers) and removed most of the bad stuff (like endless chases through boring mazes o
As usual the Doorways games are filled to the brim with atmosphere and ambience. From the main menu you're already being put at a slight bit of unease from the sounds; once you get into the game things are both eerily calm; yet will with a sense of dread. I simply cannot praise the great atmosphere enough. The games have never been about action, or junk scares. Instead you set off as an agent to always solve the strangest and most mysterious of cases. As such the game might seem slow paced, and it certainly takes some time to get into the thick of things. Despite that though, they never disappoint, it always feels like you're playing the paranormal version of the X-Files. You're on edge, surrounded by the complete unknown, and seemingly impossible at times; and yet you need to keep going forward to try and find the truth. In a strange sense, it's almost like a Point n Click adventure,
This game is being sold on its puzzle solving and atmosphere. And yes it does have a good atmosphere and yes there is some puzzle solving, so of which is interesting and different from what I've seen in the past. HOWEVER, the thing not clear in the trailers etc, is the "platformer" nature of the game. What do I mean? Jumping puzzles. Timing runs through areas. And so on. I quit the game early on because I don't like jumping and timing runs, etc. I was very agrivated when it became clear this was going to be a staple of the game. Now, all of that said, if you like timed runs and jumping puzzles then this might be somethng to look at. The game trades on fear, especially fear of things in the dark. It does an excelent job of it. Its got a really well put together hellscape feel and I can't say the moster I did see didn't make me jump, it did. This game is a find the next key type afair as
Doorways Prelude was absolutely wondeful back in 2013 - it was very much the pace setter for a great number of indie horror titles which followed, and was steeped in originality and genuinely chilling content. For a low-budget horror game, it was basically flawless. Its sequel, Underworld, threw away every ounce of ingenuity and decided to copy all the other horror games - we had a bunch of Slenderman-esque chaser sequences and that nightmare 'maze' which might go down as some of the worst game design I've ever suffered. Unfortunately Saibot just ignored any critical comments from those who'd been disappointed by the sequel, and provided no support or answers. Ergo I was wary about going anywhere near them for Holy Mountains of Flesh, especially after the early access version had been merely 'ok' and had failed to actually follow on from the previous game at all. I needn't have worri
Brilliant! The best part of the series! Beautiful, atmospheric and deep. This game gets all the best from previous two parts and takes it to the new level! And the story. Not only it's more dark and terryfying, it also touches some deep themes and tells us more about the protoagonist. The only problem- it's pretty short, but totally worth playing!
Argentinian Amnesia. The game does very little to explain itself, and some of the puzzles, while not overly complex, will have you back tracking because you failed to spot a particular item, or read a certain note. I'm pretty happy to find that it's light on jump scares, relying instead on atmosphere and a surprisingly well developed back story to put you on edge. So far this is a solid 7/10. Really solid indie horror, for those who have some patience.
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