Underworld Ascendant is the next-generation follow-up to the critically acclaimed, Ultima Underworld series. Plunge into The Stygian Abyss, a stunning fantasy realm, rife with danger and full of intrigue. Utilize your environment to your advantage. Devise the ideal battle plan or think on your feet.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Really hate to do it. As a backer and life-long Looking Glass fan. As of now, this game is completely unplayable. Let me list the items I've run into in my few hours really, honestly, giving this thing a good fair chance, even in the face of negative reviews. The AI doesn't exist. Mobs of only 1 flavor: skeletons. Not, I repeat, not open world or freeform (notable as the game this is the spiritual successor of is one of the games that invented open world and freeform gaming. Very much level based. No freely moving between floors or areas. Not an RPG. There is no role playing, in either the pen and paper kind of storytelling or even the CRPG kind of experience leveling and loot collecting. Part way through the tutorial, my FPS dropped to 10 for the rest of the duration. No setting helped, and if I quit or reloaded, I'd be back at the start of the tutorial itself. Crashing at random
Lets get this out of the way: On launch, Underworld Ascendant was a hot flaming mess. It was unplayably bad for so many reasons I wont go into them (and others will have!). As of patch 1.4.2, it's really quite good. Not "AAA good", and not as good as I was hoping (Im a huge UUW1+2 fan), but its a good game in its own way. And this is the super important point - it's its own game. "It's its own game", what does that mean? It's not some derivative clone of countless other games, it's a genuinely novel and therefore interesting game. If you can look past the first impressions of something that feels a little like a weird indie title, you can play a game that is highly reminiscent of the original Ultimate Underworld - which back in the day was quite a novel, weird, complex FPSIM. This is a new novel weird complex FPSIM, where the devs have tried to create a physically simulated world. T
To set the stage: I came at this game knowing nothing about it. Never even heard of it before finding the Steam page. I was fascinated when I saw the developers heritage, and the kinds of names that got thrown around as comparisons: Arx Fatalis, Dark Messiah... I was expecting to find a gem but as I read the reviews and comments, there was a large amount of negativity. It mostly seemed like people who had gotten involved with a crowd funding stage and were now upset by the direction the game had taken. That happens a lot in crowd funding. Or people leaving early reviews saying how the game had bad bugs, which contradicted the game's news feed which talked about big fixes. So I had to know: What was the actual current state of Underworld Ascendant, once you subtract the exhausted opinions of people that got involved early on and saw it at its worst? The answer... to be brutally honest,
Think I've played enough of this game to form an opinion of it. Definitely isn't worth full price. A 40/100 effort. The good Destructible environments are well done Some intricate and clever dungeon design Makes references to the prior Ultima Underworld games Spells are reasonable Skill sets are decent The bad Game is basically still in alpha stage - you're playing a half-completed product that'll never be finished now Lots of unimplemented features, like factions, decent character interactions etc The free to explore, non-linear Underworlds have been replaced by a hub-based, on-rails quest system that allows for no meaningful and rewarding exploration Ugly interface, big day-glo icons Some low-poly environmental graphics, especially rocks and boulders Need to eat food every five minutes And food can be hard to come by Boring quests - go here, kill this, return for reward, doesn't ge
Holy crap this is disappointing. It feels like a student project or something. I've played for about 1 hour and here's all the negative ♥♥♥♥ I've spotted: -Movement/jumping is floaty as hell. -Standing in 1 inch of water counts as 'swimming', and affects your movement accordingly. -Can't actually 'swim', just float around like a turd. Diving? Nah. Don't be crazy. -Been stuck on geometry 3 times already -Seen through the edges of the gameworld twice. -Walked up to a skeleton's face and it still ignored me. -I've carried boxes that are on fire without taking damage. -The narrator/guide Cabirus contradicted himself, by saying he is forbidden to assist me in the tutorial puzzles but then IMMEDIATELY telling me to set the door on fire to escape. -Some broken shadows. -Some items floating above/stuck within the floor. -The first chest I opened, within seconds of starting the game, had been pla
Some backstory before I write an initial impressions style review. I have Ultima Underworld 1 and 2 on my wall in a place of honor. I am one of those "old guys" who played it as an adult and have been waiting for something like UU3 to be created for 25 years. Yes, Arx Fatalis was close but there has been very little else in the first person dungeon crawler arena that had that "UU" feel. I've been burned with kickstarter before with Wasteland 2, Elite Dangerous (having to pay for Horizons when I was one of the early kickstarters...sigh), Battletech (which I actually sort of like now, but it was a mess early on too). So, I have no one to blame but myself for falling for the bait and switch. When I heard Paul Neurath and Warren Spector were involved I took the bait, assuming this would be a re-imagining and updating of a classic formula with modern trappings. We've seen games like Bioshoc
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