
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
Fez follows Gomez, a small creature who lives peacefully in what appears to be a flat, two-dimensional world. When he receives a red fez, he discovers that his world is actually one side of a larger three-dimensional space. As the fabric of that world begins to break apart, Gomez sets out to gather scattered cubes and restore order, exploring a quiet, wide-ranging landscape full of hidden secrets and the remnants of an ancient civilization that once tried to understand its own dimensions.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
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| Inglese | |||
| Tedesco | |||
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| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
My favorite game on Steam & one of my favorite games of all time. A wonderfully unique experience that is simultaneously lonely yet inviting. It challenges both halves of your brain in ways that most games don't even dare to dream of. This game will not hold your hand: you are fully expected to be able to solve every possible puzzle in this game that starts out incredibly simple by slowing introducing new different challenges revolving (pun COMPLETELY intended) around the primary rotating mechanic and gradually escalates into the most challenging mysteries I have ever encountered in a videogame - quite honestly in my life. The more puzzles you solve in this game the more you will feel like a genius, and the more you discover about the world on your own the more fleshed out it feels. While some aspects such as the story do feel minimalist, I believe this was entirely intentional in order
Hey Phil, if you happen to come across this message, I just want you to know that as an indie game developer myself, I deeply empathize with the highs and lows you've experienced. Your contributions have been pivotal in shaping the gaming industry, and I urge you to keep pushing forward despite the challenges. Don't give up, alright?
Fez is Phil Fish's stupendous indie tour-de-force, focussing on a little dude who learns to conquer the world of 3D! Fez is incredibly addictive and pleasant to play. As Phil himself states in Indie Game: The Movie, it's a stop and smell the flowers kind of game. I spent 15 hours fully completing this game and loved every minute of it. Genuinely one of my favourite games ever. There's puzzling, platforming and cute quirks everywhere. A wonderful and fun game for everyone. Wanna enjoy the experience even more? Watch Indie Game The Movie before playing and appreciate the amount of time and effort put into this wonderful creation. -Nilesy
I really liked 2001: A Cube Odyssey. Okay, it's called Fez, but like Kubrick's epic, I'm going to recommend this game and tell you that it's challenging and artistic and generally great. I'm also going to tell you what a piece of ♥♥♥♥ it can be and why some might be turned off by it (again, like 2001). Fez carries a similar theme of striving to engage with things beyond our understanding. It also mirrors neatly the invetervention of a vast alien intelligence in the affairs of a primitive people, And, before you ask: yes, things get trippy and a bit pretentious toward the end and, yes, no matter how firm our grasp on the physics of things Fez will always have inexplicable bits beyond the ken of our primitive monkey brains. Our vast alien intelligence du jour is a cube. Yup, that's right, a cube: one of the platonic solids, a d6, one of the basic units of Lego, those dang boxes you'll b
Ok, I'd like to start off saying that reviews should about the game, not the creator. Yes, Phil Fish was quite nasty after making this game, but the game itself I believe is true art. What I love about this game is its non-linear gameplay style. At the beginning, you explore your village, find a hat that gives you powers, and then it tells you, "There are 64 things to collect. Go find them." At first, I hated this. "You want me to collect 64 collectibles without any sense of direction? This game sucks." But then, I realized the game's true beauty. Exploration. You go into a door, you don't know what will be behind it. It could be one of the 64 collectibles, a puzzle, a chest, a secret, anything is possible. And that, is why I recommend FEZ to anyone who loved games like Zelda: Windwaker, people who love to explore.
Follow my Curator page, Fruit N Doggie Reviews, so you can be updated whenever I post a new review.Overall Rating - High Quality ★★★★☆ First Impressions FEZ was talked about as an amazing game long before I got it, one where I'd have to unravel a complex puzzle in order to complete everything. Having to keep in mind how rotating the world 90 degrees changes everything's perspective and what you're capable of doing one screen to the next lent itself to a great-sounding game. Upon doing so, I can't say I'm surprised by how many layers there are to the puzzle elements, though I really am at a loss for what I could possibly do beyond what I've already figured out by this point. Gameplay At its best, FEZ will perplex and baffle you for a while, but as you start understanding how the game functions and what you're expected to do, you'll begin solving puzzles and fall further down the rabbit
Structured threads, verified dev answers and player expertise without chat noise


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