
Teslagrad is a 2D puzzle platformer developed by Rain Games. Released in 2013, it is set in a steampunk-inspired world and revolves around the use of magnetism and electricity to solve puzzles. Players control a young boy who must navigate through a mysterious tower, using magnetic powers to manipulate the environment and overcome obstacles. The game is characterised by its lack of dialogue, relying on visual storytelling and atmospheric design to convey its narrative.
The Kingdom of Elektropia is under siege by a tyrant king who rules over its people with an iron fist. When a city-wide manhunt comes for him, a young boy escapes into the Tesla Tower. Once home to a sect of technological wizards known as the Teslamancers, it is now a forgotten vault of ancient technologies and forgotten history. You are on your own, with only the tools of the lost Teslamancers and your wits to survive.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Right off the bat, Teslagrad impresses with a wonderful art style and animations that immerses the player in its steampunk world. Rain falls in torrents, molten steel glows ominously in the depths of the tower in which you explore, and electricity crackles and hums. It's a world of mechanical beasts that can destroy you in a moment, of dangerous traps and puzzles, of strange gadgets and weird machinery, and at the heart of this world is you and the Tower Fleeing into this mysterious Tower, you'll work your way through its many rooms and floors, each offering new and inventive puzzles and obstacles to surmount. The game doesn't waste any time in throwing complex platforming puzzles at you; within the first 30 minutes or so, you'll already be equipped with a gauntlet able to reverse an object's polarity and blink boots that allow you to teleport a short distance. The puzzles and platformi
Teslagrad Released in 2013, Teslagrad is a 2D puzzle platformer created by Norwegian developer, Rain Games. Set in a steampunk inspired vision of medieval Europe, players assume the role of a young boy who must uncover the secrets of the abandoned Tesla Tower and fulfil his destiny to become the last Teslamancer. Gameplay is focused around the concept of using electromagnetism to solve puzzles and explore your surroundings. Players can charge environmental objects into one of two distinct magnetic poles (blue or red). Similarly charged objects will repel each other, while opposingly charged objects will attract each other. Players will also encounter oscillating electromagnetic fields which follow the same game mechanics, and can be used to propel players both horizontally and vertically in order to reach new areas or avoid hazards. The gameplay is relatively linear, with each sectio
This is the closest to a non-recommendation I can get while still saying the game's worth buying. I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.) I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you. Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable) The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit?
I'm not sure exactly what I expected Teslagrad to be. Having known next to nothing save its name going in, I still had some vague, unshakable idea about what exactly I was in for, and I wasn't too enthusiastic about it. But then I was introduced to the first magnetic mechanic and all I could think was "wow, this is really cool." That's something I kept thinking again and again as I got higher in the tower that houses the game's levels, with each new area bringing with it a new twist on mechanics I, for whatever reason, had mapped out in my head before even pressing start, It continually and cleverly subverted the concepts I've come to associate with games of its ilk, smartly introducing new mechanics that build upon those that come before, while simultaneously developing a rich medieval steampunk world for me to get lost in. There's not a single line of dialogue in Teslagrad, be it wr
The art is really great. But the reason why I can't fully recommend it is a constant repetition of same challenges on even a slightest mistake. Fell from a tree? Please replay last 10 minutes of climbing it again. Decided to investigate some place below? Enjoy your time getting back from it. Boss fight? Do repeat exactly the same motions until you perfect them (any damage kills you instantly and restarts the fun).
A picture says more then 1000 words and teslagrad does just that, it tells a grand tale through stunning scenery and beautifull music. Teslagrad is a must have for the 2d puzzle platformer fan.
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