
Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear. If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of... What is the difference between this and other RTS? You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely. Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster. Factories can be defended by turrets. Turrets are made from oil. You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be d
This game is quite pretty with very nice graphics. Unfortunately, the graphics and building defensive turrets around the bases is all the main screen is used for. Gameplay itself is pretty much restricted to moving units from one base to another via the mini-map. All you can do is select 25%, 50%, or 100% of a base's units or select individual kinds of units rather than individual units themselves, limiting your tactical options. No sending sentries or guards in the middle of a channel. Additionally, each base only constructs one kind of unit. If you lose the one base that makes the cheap anti-unit guys, you are SOL. And no constructing your own bases either, you're stuck with the ones already on the map. One of the biggest irritations is that units don't engage enemy units en-route unless they sail right on top of the unit, and even then they don't chase them. So a massive enemy force c
TLDR – Oil Rush is a graphics intensive version of what I would call a “virus game” similar to the Galcon series. Technically it’s real time strategy, but it’s all about moving your troops between map “nodes,” protecting your own while capturing your enemy’s when his troops are away. The game maker took a simple gameplay concept and prettied it up with modern graphics and a campaign story. 7.5/10 The game takes place after global warming has flooded the Earth and left humanity living on ships and small floating towns in the middle of the ocean. The most precious commodity is now oil, used not only for keeping the navy ships moving but for producing electricity and other necessities. You play a young navy commander named Kevin who is fresh out of school and ready to kick raider ass to protect your people (and grab oil supplies while you’re at it). Game play is simple in Oil Rush. You us
I own this because of Humble Bundle 8. Incredibly simplified RTS. You can tell it was designed for mobile and just adapted to PC. You don't control individual units, you just send units to a station, and then from that station you can decide to send 25%, 50%, or 100% to another station. Attempt to capture all the stations from the enemy. Certain stations generate resources, others may generate units, and you can build defenses on stations. That seems to be about the entirety of the gameplay. It's a mash up of RTS and tower defense, leaning more towards tower defense. The campaign is 15 missions. I did about 4 of them in half an hour and really found no reason to continue. I could probably see this being fun on a phone or a tablet if I had nothing better to play, but I do, so...
From the tutorial missions this seems like a pretty simple yet good RTS, but then you start the real missions and you find out that this game is terrible. For one thing it seems the only way to move units around is after they have reached their destination so if you send a unit on a long trip you will not have control of that unit until it is done moving. Secondly defensive lines mean nothing. If you try to set-up a defensive line the enemy AI will just roll right through it and start grabbing a territory behind your defensive line. Or better yet the enemies will just simply spawn at the very edge of the map way past your defensive lines and grab the last territory they would logically go after. The whole thing is just an absolute mess. This game gave me a headache and only deserves 1 speedboat out of 5.
Could have been decent, but the cheating AI and annoying difficulty make it tedious and frustrating. Every time you attack an enemy base the enemy will do the same and attack one of yours. By the time you've gotten back to defend that base the enemy will already be attacking you on the other side of the map. This constant cat-and-mouse goes on forever making missions very tedious. It's not enough to defend the borders of your territory since the enemy can sail right past those and go straight for your undefended bases in the middle. Taking over enemy factories doesn't matter since the AI will cheat and spawn new units at the edge of the map. The enemy also sees through the fog-of-war, attacking bases as soon as you move your fleet away. The graphics are fine, but that doesn't matter since you spend 90% of the time looking at the mini-map.
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