KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.
Once a loyal knight, betrayed, and banished to the Abyss. A desecrated corpse inside reanimated armor. You rise to an eternal death. Branded KILL KNIGHT, you have one purpose - KILL THE LAST ANGEL.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is the quintessence of a modern arcade game. There are no unnecessary elements here. Everything fits together and was made with devilish precision.
Unfortunately, I think I'm too old & busted to be any good at this game. For all you whippersnappers out there, this is some real high-octane stuff, demanding & rewarding. Not for me, in the end, but I recognize quality when I see it.
TL;DR: I would like to preface all of this by saying, this game is not for everyone. BUT if it's for you, it's damn good. The movement feels great, the weapons and upgrades make a significant impact in combat, and the levels are a solid mix of demanding and fun. Pros: + Art Style: Not sure what you call it, but the art style of the game is nice. It's crisp, clean, stylized, pixelated, etc etc. There's a hell of a lot going on at one time, but I never had an issue understanding where my character was or what was happening. + Gameplay: The game truly shines with it's gameplay. It has more mechanics than you can shake a stick at. Fire your primary, active reload your primary for stronger shots, fire your heavy, melee to regain ammo for your heavy, active reload your melee for a big attack, absorb crystals, active reload the absorb for a better absorb, with enough crystals fire a massive h
This game gets me right into flow state. It requires full attention and focus and it is SO. MUCH. FUN. I can't play it for long, I'm so spent after a good run that I can't make 2 good runs in a row. But I'm loving every second of it! What I really love is that it doesn't try to get you hooked by serving you alternating activities, some action, some dialogue, some exploration... F**k all of that s**t. It's all GO GO GO. There are no microtransactions or a season pass. It doesn't try to be many things, overextend and fumble. It does only a few things and it does them perfectly. Deep, ultra-responsive combat, gorgeous visuals and audio, great UI. Hats off, lads. I'd love to make something like this with you someday.
This is the PERFECT drinking game with a mate. 3-6 minute turns trying to beat each other’s score. Plenty of action and difficult enough to keep you going for hours. Easy recommend!
Well I'll be. PlaySide went and made an actually good game. Great, even. You want reasons to NOT play it? Here, I'll give you two: some weapons seem flat-out better than the others, and the game's quite hard. That's it. There isn't much in the way of story, but there's no need for that here. KILL KNIGHT is a very focused experience, cutting away all the fat and leaving only the best morsels on the table. The aesthetic is tight and even the menus are very visually stimulating, the gameplay is high-octane action all the way through, and the difficulty - high as it might be - feels actually fair; once everything clicks, at least. The deal is simple. Five layers of the Abyss - five levels. Each level is a non-stop gauntlet against an onslaught of enemies in a relatively small area. The arena shifts constantly mid-level - a very fresh idea - so even though you're not really going anywhere,
Structured threads, verified dev answers and player expertise without chat noise


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens.


Cuphead is a run-and-gun action game focused primarily on boss battles. Its visual style is modeled after 1930s cartoons, using traditional hand-drawn cel animation, watercolor backgrounds, and original jazz recordings. Players control Cuphead or Mugman in single-player or local co-op, traversing themed worlds, acquiring new weapons, and unlocking super moves. The game includes both boss encounters and side-scrolling platforming stages.


A top-down slasher/shooter with unlockable gameplay-altering masks and weapons, featuring a neon-flavoured electronic aesthetic, in which a hitman receives anonymous calls ordering him to travel to certain residences and crime dens and massacre those within, as he stumbles through unreal visions and inconsistencies without any answers to how, why or who.


No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 launch, it has received numerous free updates adding multiplayer, base building, fleet management, and virtual reality support.


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


Fast! you must find some resources to survive! explore the towns, kill some zombies, "steal" cars, food, weapons and gear, collect wood, make your own base, build your farm and keep an eye open! Because zombies aren't the biggest problem here, there's some snipers waiting for you in this perfect combination of The forest, Minecraft and DayZ! Find your weapons! Because THEY ARE COMING!


Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.


Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet


Aimlabs is a training platform designed by gamers to help sharpen up your core FPS aiming skills. Aimlabs offers a comprehensive set of tools to improve your aim, regardless of which FPS you play. It provides curated aim training scenarios that will turn you into an aim God in no time. Dive into specifically designed aim training exercises to master the art of flicking, tracking, speed, perception, and cognition. What sets Aimlabs apart is its ability to provide detailed aim analysis feedback, giving you valuable insights and guiding you towards rapid improvement. Aimlabs is continuously updated with new features to ensure compatibility with a wide range of games. Whether you're a beginner or a seasoned pro, Aimlabs is an invaluable tool for gaining a competitive edge.