
The Hacker was known as the best of the best, delving into dark servers no one else could penetrate and returning with glittering data to sell on the black market. Nobody knows why they quit. Some say their will was broken by the dark secrets at the heart of the Mainframe. Some say they simply retired to a penthouse suite in Low Earth Orbit. But when you leave the world of high-stakes cybercrime, it's hard to stay gone. With a call from an old enemy in need of help.. 868-HACK is 868-BACK.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Michael Brough makes deceptively simple-looking games that have an enormous amount of depth - his last game Cinco Paus is the only game I am still playing on my phone, nine years after it came out. I’m just a couple of hours into this new one and it already seems much deeper, bigger and more ambitious than the last one. You’ll probably be a little stumped at first! Getting to know his games, going from ‘totally lost’ to ‘lost in thought’ is a huge part of what’s enjoyable about them. /edit 2 days later: good lord I am totally addicted to this game, in the best way possible
I'll just start out here by saying outright, this is not only the greatest roguelike I've ever played, but one of the best games I've ever played, period, and I've been gaming since the Atari 2600 era (born in '81, you see). In fact I think this might be my new all-time favorite. It's that good. Now, I'd had high expectations going into this one. I've played Michael Brough's games before, particularly 868-HACK and Cinco Paus, and have spent boatloads of time enjoying each (HACK primarily played on my iPad, Cinco Paus on PC). Over the years, I keep coming back to both. And I've dabbled into other games of his too. These were all brilliant. If this could be even close to how good those were, I thought, that'd be amazing. But this goes well past those. Part of what makes these games so good is the uniquely focused design. There will be a central concept, and absolutely everything about th
This is, no hyperbole, the best video game ever made. Of course this might not be true for you. But it is genuinely true for me. And I play a lot of video games. Here is a list of wonderful experiences this game provides: — Discovering a lot of surprising and delightful things, and then discovering more surprising and delightful ways they interact — Using that knowledge to scrape together clever solutions to dire situations — Evaluating your starting situation and deciding which of several long-term plans are best suited to it — Greedily squeezing out just a little more value by taking a little more risk (and learning more and more ways to mitigate or eliminate that risk as your understanding grows) — Putting together huge, delicate combos and utterly destroying entire servers with them — Getting walloped in sector one and making big painful sacrifices to limp across the finish line,
At 30 hours in, I've only begun to scratch at the surface of the game, but I feel safe calling it my favorite release of this year. It's a tightly-packed, intensely engaging puzzlebox of design, where no choice feels without weight and no feature is without unerring intent. You are always on the edge of a knife, never more than one mistake away from disaster, your obstacles machiavellian in their insurmountable simplicity. Every situation requires a brand new plan and reevaluation of your choices thus far, an endless balancing act where you juggle the comfort of relative safety, the power of immediate benefit, and the hunger for long-term gains; skill and luck will occasionally bestow a chance for two of those simultaneously, but you will never have the luxury of having all three. That all this agonizingly delicious complexity is packed in such a compact form, a "coffeebreak roguelike"
An absurd amount of videogame. It's the Resident Evil 4 of turn based deconstructed roguelikes - in that it plays so intense and it's so terrifying that I play one or two runs and have to go take a break, put my brain in an ice bath. It is one of the capital K Kinkiest games because it really makes me question, "Why am I enjoying this game making me feel bad so much?" Need more hours in the day so I can get good at this and claw my way out of the negative numbers of the online leaderboards! Michael Brough, one of a kind.
This is a game about being surrounded by beehives, given a pile of rocks, and being warned about the consequences of hitting the beehives with the rocks, and then daring you to do it anyway. Best modern interpretation of cyberpunk AND best modern roguelike.
Structured threads, verified dev answers and player expertise without chat noise


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!