
Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. Vella Tartine has been chosen by her village to be sacrificed to a terrible monster — but she decides to fight back. Meanwhile, Shay Volta is living a solitary life on a spaceship under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.
Broken Age is a hand-painted point-and-click adventure that tells two parallel coming-of-age stories the player can switch between at will. Vella Tartine is a young woman selected to be offered up as a willing sacrifice to a monstrous creature during her village's traditional Maiden's Feast, but she refuses to accept her fate and sets out to fight back. Shay Volta is a lonely teenage boy living aboard a spaceship, coddled by an overprotective computer that fills his days with hollow make-believe missions until he yearns to break free. As each teen struggles against the roles imposed on them, their seemingly separate worlds hint at deeper connections waiting to be uncovered.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The art is gorgeous, the voice talent is sublime and together they give the game true character. The soundtrack has been so carefully considered and composed. This game is much greater than the sum of its parts and it is really knocking my socks off.
After an overwhelmingly successful Kickstarter campaign, Tim Schafer and his team at Double Fine have decided to return to their roots with their first point-and-click adventure game in over 15 years. Similar to their past projects like Grim Fandango and The Secret of Monkey Island, Broken Age features unforgettable characters, puzzles, unique themes, and plenty of humor. The game centers around two characters each from a drastically different walk of life. One half of the narrative follows Vella, a girl who is to be offered as a sacrifice to an enormous monster known as Mog Chothra. While the other half of the story focuses on a boy named Shay who finds himself trapped on a spaceship under the watchful eye of an overly protective computer that holds him prisoner under the pretense of safety. Both of the characters yearn for change and freedom in their own way. While Vella is surrounded
A spoon in this game has more personality than most AAA game protagonists.
Watched Stampy's play through of this when I was a kid, loved the story and art style and had to buy it for myself. Such a beautiful and well made game 10/10 <3
This is a great game. It's relaxing to play meanwhile requiring lots of thinking. My thoughts: - The art and voice acting - total A+ - Super cute characters and environments, totally unique. - Nice soundtrack with lots of different sound effects. - Very immersive. - I have no complaints about the story in general either. It had me laughing a bunch of times, I didn't really expect that much humor. It was a nice surprise. The ending left me wanting more and I'm actually sad I've completed the game! - As for the puzzles, while some are incredibly easy and obvious, others are painful and tedious and unless you are willing to peek at a walk-through, prepare yourself for countless minutes of trial and error (there are about 4 puzzles I specifically remember where I was completely at a loss, I mean, I spent nearly an hour on one). You should also keep in mind that info and clues for one cha
While Act 1 was wonderful, I feel like the game just fell apart in Act 2. There's a feeling of it having been rushed, and so many details you'd expect to have been finessed over the long wait for Act 2 are just glossed over. Yes, the game is finally complete, but Act 1 was far better written in terms of story telling. Having completed the game at long last, I'm sad to say I didn't enjoy Act 2 as much as I did Act 1, and to that point, the game is just...meh. There's just no sense of accomplishment when all is over. It really does seem like everything that was hyped up just falls apart at the end. Sorry to everyone who was as dissapointed as I was.
Structured threads, verified dev answers and player expertise without chat noise


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