

Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Following his legendary pilgrimage to the West alongside the Tang Monk, Sun Wukong ascends to Buddhahood but rejects the Celestial Court in favor of his simple life on Mount Huaguo. The Court, grown mistrustful, sends an army led by Erlang Shen to force his submission. During their duel, the binding circlet incapacitates Wukong, and he is sealed in stone, severed from six powerful relics corresponding to his senses. Over the following centuries, the monkeys of the mountain seek to recover these relics and revive their fallen king. The Destined One, one of these monkeys, sets out on a journey across treacherous lands to reclaim the relics. From the fog-shrouded Black Wind Mountain to the barren Yellow Wind Ridge, the frozen peaks of The New West, and the fiery slopes of the Flaming Mountains, the path forward is guarded by powerful yaoguai and ancient figures from Chinese mythology. Old allies of Wukong, including the wayward Zhu Bajie, join the quest as the truth of the Destined One's connection to Sun Wukong slowly comes into focus.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Honestly I kept my expectations low because it seemed too good to be true especially being the first game from the studio but ♥♥♥♥♥♥♥♥ they nailed it. The combat I would say is more akin to something like God of War rather than a soulslike. It feels great to play, very responsive, a lot of different ways to play. The graphics are fantastic and the game runs well, have not had any crashes so far.
Beat the first boss which is the one in the trailer, the white wolf. And I have to say, so far really enjoying the game. It's basically a Chinese God of War (2018) and the Jedi Fallen series, and like those games it has some soulsborne influences, but doesn't lean too heavily into it. If you enjoyed God of War (2018) and the Jedi Fallen Order/Survivor, then you will definitely enjoy this, personally find this to be a bit more fun.
Remember when a game was just a game? Apparently these devs do. This game is a single, complete, no nonsense game. No DLC bundles. No microtransactions, no battle passes, no live services, and no BS. Just a single game with a solid amount of content, (mostly) fair difficulty challenges, a good amount of secrets to unlock, a serviceable story, and fun gameplay. It certainly helps that Journey to the West is one of my favorite stories. Blame Dragonball Z for getting me into it. I only wish more games were like this.
Just finished the game with all achievements and I think no words can do justice to how amazing the whole experience was. The only downside in my opinion is how many invisible walls are present around the world, but other than that; an amazing combat system, huge variety of transformations and incredible graphics. Solid game everyone should try at some point.
So far I love everything about this game. From the story, visuals, gameplay... it's a beautiful game about chinese mythology and a rare gem of 2024. The world and visuals are stunning, although exploration is linear I want to see everything this game has to offer. This is also the first game where I chose not to play in default english, as it sounds so much better in original voice (chinese) and it makes for a more unique experience. Combat is souls inspired, but difficulty is very forgiving. There is no block/parry button, you only have to dodge attacks at the right time. Also at dying you won't loose anything, but enemies will respawn on dying and resting. This game is not hard as souls-like so noob casuals like me can give this a try. However it can still be challenging and some bosses will make you die over and over again. You can't rush in and mash buttons expecting not to die in a
it is a pretty nice game, very good boss fights, excellent CGs with outstanding art. I'll give a 8.5 out of 10. We need bugs repairing and game playing optimization in future updates.

Structured threads, verified dev answers and player expertise without chat noise


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