
Amber Throne is a traditional JRPG-styled game that focuses on turn-based battling and some light exploration. The game features a large cast of unique monsters that change stances depending on actions taken during combat, and a party with mostly mixed hybrid roles to deal with them. Learning monster behavior and how your skills affect them is essential to reaching victory.
After awakening from her coffin, Arra recalls little but the last words spoken by her father, “Destroy the Amber Throne.” Looking into the sky, she finds what was once his magnificent castle is now floating in the sky, far above the world below. Arra must find a way to reach the castle before others catch wind of it, lest the powerful Amber Throne fall into the wrong hands.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is a mess. I want to start off with the good things about it though only because I have been trying so hard to like this game. As everyone mentions this game is breathtakingly gorgeous, with almost every background and sprite being hand drawn. Then there's the story which is extreml creative and nuanced touching surprisingly on quite a few modern topics that can paralel perfectly with the real world. From here though I stuggle to find compliments for this game. I am willing to write off so many issues with plot or charcters or gameplay just because of the beutiful scenery and soundtrack, but I cannot write off the game breaking bugs. I have on six seperate occasions been forced to go back an hour to an hour and a half's worth of progress due to autosaves happening just after a game bug. For example, early in the game in the forest village there is a man who if you talk to at a
Okay. Let's do this. The Amber Throne is gorgeous. You definitely acknowledged that by now, but since it's the most important and successful part of the game I can't really write a review without mentioning it. The story is good, and even if I personally didn't find the soundtrack to be as remarkable as some reviews said it would be, It's still satisfying. The issue I have about The Amber Throne is that it's not that good at being a game. That's not going to be one of those review that says "Not worth your time - don't buy". Like I said, there ARE some good things about this game, but I also have a lot of complaints, and the Negative Reviews section is the place to talk about those. Let's start with the main issue, wich is also the reason why I can't play the game anymore : because I'm fed up with it. The skill system was so much fun to tinker with when I started playing. Like with a
So, I literally just finished The Amber Throne. It took me about 18 hours without breaks, and let me tell you... It was good. Amazing even. The artwork is lovely, the gameplay is very intuitive, the characters are interesting and the story, man the story. I was invested from start to finish. I'll have to replay the game in hopes of catching some more foreshadowing. I am not lying when I say this is one of my favorite games to date. It's worth every bit of money I spent. I know I know, this sounds super ridiculous because I only say positive things. Truth be told the only negative thing I could think of, was that the sprint key was so far away from the arrow keys and I couldn't sprint while eating stuff in front of my computer. Check list of positive things in this game: + Girl with a sword and her new bestie, Girl with a pistol, go and want to overthrow a throne + On their way they pick
The Amber Throne isn't anything to write home about. Its turn-based battle system is easy and generic, the story is nonsensical and derivative, whoever wrote the text didn't know the difference between "it's" and "its," and the game was designed for like a 600x900 window as if my desktop is a Game Boy Advance SP with a ♥♥♥♥♥♥ little flip-up screen. But somehow I've been charmed. Maybe it's the bright watercolor visuals, or maybe it's Arra's dumb little bed head wake-up animation. More than likely it's my rose-colored nostalgia glasses for '90s-era JRPGs.
Charming, beautifully drawn and with an intriguing combat system due to the introduction of the stance system (requiring you to react or preempt the enemies' actions) this game has a different enough approach to storytelling and presentation to be well worth your money. On a technical level, it has its drawbacks - namely not supporting widescreen resolution, leaving you with either windowed mode or black borders if you fullscreen it (the option is there) - but if you can look past that you'll experience something fairly unique. Controller is supported and the game plays well with it. Added a first impressions vid on the YouTubes since there was so little content out there: http://steamcommunity.com/sharedfiles/filedetails/?id=476442979
Well executed traditional JRPG with a compelling story. Fantastic visuals and sound. Notable technical flaws like a sub-par rendering engine that leads to frame drops in certain places and pretty jarring sprite movement, non-rebindable key mapping, and rare crashes. Edit: Took me about 15 and a half hours to beat.
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