In the aftermath of being captured by the evil corporation he was trying to take down, Rick Slade died as an unwilling participant of an experiment to transfer consciousness to another host... or did he? Take down the corporation that did this to him. Welcome to Wanted Killer VR!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Simplified Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The idea is good, but the developers really need to hire an actual game designer to sit down and design the missions. The whole 'selling point' the devs keep pushing is the ability to teleport to a dead enemy's spot and take their weapon. Sounds fun right? Well, the entire game is built to DISCOURAGE that gameplay. Remember that game mode nobody likes in ANY game? Yes, Wanted killer has escort maps, and LOTS of them. Most missions are either ESCORT or DEFEND, where you need to stay within a tiny spot around a drone or else the timer stops and you need to go back into the zone to continue. So teleporting out is just a waste of time. Enemies just infinitely spawn until you finish the escort, and getting weapon changes and pickups require you to teleport out of the zone. The entire system is just counter intuitive, its like the devs somehow cant decide if they dont want you to move arou
If you own WMR instead of the htc or occulus offerings then like me you have probably been dissapointed with most of the games that work with it. This game was the first one I tried that actually felt intuitive, immersive and most importantly of all FUN. If you are looking for a good vr fps that works with wmr go no further, even in EA this is a ton of fun and so far the best vr experience I've tried by miles. I cannot reccomend this game enough. My biggest complaint is that I can only give the single thumb up when titles like this clearly deserve two. The one black mark I'd put on this review is that the game feels somewhat grindy after a few missions. Unlockables require plenty of replay which isn't uncommon in games but usually it's the most tedious missions that need multiple play throughs and at least for me that was enough to pick something else up without looking back after a cou
The graphics is not that great; the characters are a bit boxy. The design of the game is simplistic and VERY Annoying. All missions are full of action, but the performance is not that impressive. The game was abandoned by developers. There is no "Points Shop" which is really sad. Lots of irritating bugs, feels like the game is not finished and I would not recommend it for anyone.
Experienced on the Oculus Rift with Touch Controllers Note: received this game free as part of the Steam Curator program I'm honestly surprised that this game has no negative reviews yet. The only reason I'm not giving this a negative review is because of the price point. For $10 I don't expect much and this game delivered around those expectations. However, had this game been offered at $20, I would have definitely given it a negative review. There's just not much to this game. Once you get over the teleporting "slow time" mechanic and stealing guns, there's not much meat to the bone. Currently, you only play 1 character. A dual wielding gun expert of sorts. There's 4 types of handguns you can purchase and upgrade. However, you can steal enemy guns when you teleport to them. Therein lies one of the problems in the game, you can't always control when you don't want to steal a gun.
So I played an hour, went through about 5 levels. Makes my hands hurt lol, lots of action. The number one thing I noticed throughout the entirety of the levels was that this feels a hell of a lot like Sairento. Right down to the music and movement style.Less complexity (so far, upgrading weapons seems to just take cash and upgrades the whole weapon, not skill tree style and no wall jumping or flipping movements) but a more polished feel on the whole. The UI. colors, menus, 'level complete' signs, etc all look great. The enemies don't do much different from eachother, the AI movement is predictable as they fire at you, take cover, run to some other nearby cover, and repeat. No coordination between them and up until this point (again only an hour but was 5 levels) no grenades or anything to really scare ya other than bullet dodging. There's enough going on during play that this is only
Kind of a bummer that it's been abandoned, but it wasn't all that amazing anyways.
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