
Mothmen 1966 is a 'Pixel Pulp' - a visual novel featuring a fusion of exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics - set amongst the strange occurrences of the Leonid meteor shower of 1966.
You are Lee, a college student obsessed with the American Civil War. Someone at school told you about Holt’s gas station outside town, just the spot to watch the upcoming meteor shower for a perfect date with your girlfriend. But at Holt's you’ll meet Lou Hill, a writer investigating the link between these meteor storms and sightings of human-size winged creatures with red, glowing eyes. It seems to Lou that whenever these 'mothmen' are spotted, bad things happen...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The art was what caught my interest and then it said Mothman in the title and I was hooked. Gameplay is decent. You know it's a visual novel, so there's limited interaction, but you do get to make choices albeit mostly for flavour instead of outcome and there are a few puzzlelike minigames, so there is enough variety. Story isn't as B-movie as the, well, marketing suggests, because I thought the texts and characters were pretty well written and interesting. Wasn't too happy about what they did with the Mothman and the overall horror aspects, but it was okay and had an eerie vibe paired with more action than I expected. (To be precise, the Mothman comes across as just some monster, even though the writers do try to link it to some greater lore or mystery, but that aspect of it isn't explored enough to have an impact.) While I did like this visual novel, I also thought it was too short a
An incredible art style with an interesting concept, this game/vn features 2 very annoying things that make it almost not worth playing. 1. Being able to accidentally go to the main menu from the death screen and wiping out all your progress from your last save point. I understand implementing an auto-save feature might be a big ask, but like maybe just save whenever the player enters one of the possible death scenarios first? Having to fast forward through dialogue to get back to where I was, is mostly just annoying but still. 2. The instant death mechanic based on failing a scenario is incredibly annoying. Some of these situations, the solution presents it's self rather naturally, but there's been a couple where I feel like I'm just banging my head against a wall until some new prompt appears. For a game of this style, it feels weirdly cruel and unusual. The characters are kind o
I really enjoyed this game, but it ended up feeling very short. It's a VN but with a lot of retro-game vibes. The graphics are great and I really loved the art style. The music and sounds were also really good. The story was nice and I liked the whole twist on Mothmen with all the other additions that was thrown in. The ending was very good but it felt like a cliffhanger and made me want more. I loved that the game offers different deaths. I really appreciated the solitaire minigame. I haven't heard of a solitaire using "betting" to play, which made the usual tripeaks/pyramid solitaire a bit more interesting. I didn't experience any bugs while playing the game. I also didn't notice many grammar issues while playing the game, though the more obvious one was in the brain teaser. It is nice that the menu offers the ability to play the solitaire game once you unlock it. However, when you e
I came for the art style and stayed for the story. It reminded me of when I was a kid playing on an Amstrad CPC 464 because of the artistic choices and the UI. I appreciated that despite the possibility of death, you do not have to start the whole game over, just the part where you made the wrong choice. Oh, and I played it on Linux, using Proton. It worked perfectly.
Fast Cars! Men in black! Grandmas! 100% pure pixelated monster fun.
Wow, so this is Pixel Pulp, eh? It's something between a comic and an interactive puzzle. It's a very short experience, but very well drawn. This can easily be played in a single sitting over a period of about an hour or two. In the time it'd take to watch a cheesy Netflix film you can experience MOTHMEN 1966. The story is absolutely bonkers. I mean, the plot all over the place. There are no answers here, only questions, all the way through. Playing the game is almost like watching an episode of Twilight Zone or something, except there's no narrator who can try to make sense of it all. There are a few sections in the game where you're tasked with a puzzle or challenge and it takes very straightforward logic to figure it out. The game is forgiving in this way, in that you'll die a lot but it's very easy to just go back and try again. I failed a lot of times at different challenges, bu
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