
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults, struggle for dominance over the seas.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'll start with the most important - this game is unfriendly to newbies. There is no training or anything like that. To learn how to play, you need to read the user manual and watch some tutorial videos. In general, the game is nothing complicated, but you need to spend your time to figure it out. For a fan of naval war games like me, this is not a problem. No less important point on which depends the perception of the game - this is not a commercial project and this is not an indie. I bought the first game of this Ironclads series, when nobody heard about indie devs. All the money from the sale are investing in the new games in free time. Developers are actively communicating with players in social networks and forums as Grogheads, Subsim, Octopus, SimHQ etc. I did not have any technical problems. There is a large selection of graphics options. Saving and loading work fine. This is th
For those who have never played the Totems naval war-game’s: The first game in the Ironclads series was published 10 years ago. It was a very bad and very strange game. I played this game. Then there were more games. Each of them became better than the previous one, while retaining its own oddities. In the Clad in Iron games, all the original ideas of the series are finally fully realized. There is still not enough in-game tutorial, a custom battle mode and multiplayer. In addition, here is the strangest strategic turn-based system I've ever seen. This system has its own logic and works well within it, but this logic is not always based on common sense. For example, here one tiny ship can hold several large battleships at the harbor entrance for a whole week. Also surprised by the instant reaction of the computer AI to the player's actions. You forget about all this as soon as the ga
If you know how an armored cruiser differs from a torpedo boat destroyer, why melinite is better than gunpowder, and what was the name of the Russian and Japanese admirals in the Tsushima battle, then I recommend this game to you. You will understand the rules, learn to use the interface and get your portion of pleasure.
My first impressions of the game are the most positive. I played almost all the games in the Ironclads series and I feel that this is the most rapid gameplay. Down with the agonizing wait until the monstrous 15-inch Dalgren’s finally finish reloading. Everything is fast here: shells from all sides, destroyers at full speed and torpedoes, torpedoes, torpedoes! All right, well... let's see what happens. UPDT I play on a tablet PC (Acer Aspire Switch 11). This is not the most powerful device, but it is enough to easily play in turned-based strategy mode. In real-time sim mode, I can still play at the minimum graphics settings. There are some problems, but I remind you that I have a tablet PC.
For those who love this period of history, this game fills a very satisfying and specific niche. For future titles it would be great to see a sandbox "custom battle" feature where players could play around and experiment with different ships and also practise their skills. Overall I'm looking forward to future titles!
New to this, but really enjoying it. It's strangely addictive. I bought ALL the modules in this series - the Clad in Iron series - and in the previous Ironclads 2 series. There's not too much difference between the two (I understand a change of publisher caused the title change). In the latest series there are a few more features in the strategic level game and somewhat more taxing graphics. (In the latest series the game looks deceptively simple, graphically, but if I set the sea settings to highest levels it still manages to really test my card, which is a GTX 1080 ti...) I think probably you have to be really into the strange beauty of these ships to get this series and get sucked in. It certainly feels like the devs (always very prompt and helpful in the forums) must be into producing these games for that very reason, for the love of the ships (and definitely not for the money, beca
Structured threads, verified dev answers and player expertise without chat noise


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