
You are the commander of either NATO or Soviet forces locked in battle on the ground in 1980’s Central Europe. As commander, it is your task to provide the battle plan orders to your units. You need to know your mission objectives, strength and weakness of both your forces and you enemy, lay of the land, weather, and time of day in order to come out on the winning end. Your crews will do their best to follow your orders and execute the plan, but in war, no plan survives first contact. You will need to think on the fly and adjust to the ever changing flow of battle. In Flashpoint Campaigns: Red Storm, World War Three has started, the Cold War has turned hot. Do you have what it takes to achieve victory on the battlefield or will the world end with all out nuclear war? This update to the turn-based tactical game Flashpoint Capaigns: Red Storm is being rebranded as the “Player’s Edition” as a big thank you to all players that made this game what it is now through feature suggestions, bug reports, and feedback from hours and hours of play.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Modern warfare...fast and lethal. This is a wonderful wego system put together by the guys at On Target Simulations. If you enjoy 80's nato or soviet equipment and tense game play moments you can't go wrong with this game. I love the variable command cycles, get your hQ's taken out, let your troops get out of command range and you'll find your command cycle getting longer and longer. It will be that longer until you can issue orders or react to changes on the battlefield, same goes for your enemy, watch how helpful it can be to give 2 sets of orders to the enemies 1. With wonderful game play and active and responsive developers you can't go wrong with this wargame.
ENG: Flashpoint Campaigns: Red Storm is one of those unique games which I keep in my favorites and would play it anytime along with Combat Mission series, The Operational Art of War III, Command: Modern Air/Naval Operations and AGEod games. FC:RS is a mix of TOAW III and Combat Mission series set in 80'th Cold War era where it became(in-game) not so cold. Game features lot of interesting staff: Along with military units and formations, game features hybrid asynchronous WEGO system(OODA Loop), which is based on your side capability to give orders - it results in situation where player one for example can give orders each 10 minutes, but second one can do this every 30 minutes and using this timing player one can get inside opponents loop and react almost in time on any change on battlefield. This is not random and its based on lot of factors - Electronic Warfare in the area, available H
You'll never, ever have more fun simulating a Cold War gone hot scenario with hex and counters than in Flashpoint Campaigns: Red Storm. Here's why: It's incredibly approachable. You don't need to memorize a million different details, as the info is all readily accessible. Order of battle, there's a tab for that. Line of Sight? A click of the mouse away. Need to know if a unit is in command? There are like three ways quickly determine that. Whereas you may spend a couple hours doing the tutorial for another similar game, cough Gary Grigsby, and by doing the tutorial, I mean watching someone play it on YouTube and maybe explain what they're doing, you can basically hop right into this game and mess around while learning. It's exciting. Depending on the setup options, you can get into an incredibly tense battle very, very quickly. Even the introduction scenario is exciting, despite knowi
I wanted to give this game because I read it had a WEGO system (I tend to play lots of ageod games) and IGOUGO doesn't feel real to me. I've always felt IGOUGO wargames felt a little bit abstract (like chess), but some of them were still good enough to hook me on. First i was lost because this game was so different from the other wargames that i've played. Recently they had discount at publisher's website and I decided to get germany reforged dlc for 50% price and give the game try again. Even if this game is different from the bunch, just after few scenarious something clicked in my head. This asynchronous system is definetly something other than IGOUGO or even AGEods WEGO, System is genius and gameplay is awesome. I love the detail. I wanted to play more and more. summary: unique, genius, masterpiece, FUN I would recommended this game for people intrested in wargames, strategy game
This game neatly fills a gap in the war gaming genre with combat set in the cold war era 1979-1989, featuring 3 main NATO countries vs Western Group Soviet forces (other forces due for release in the next expansion). The game itself is a grand tactical/operational level war game where you take control of up to NATO brigade or Soviet Division featuring fixed wing air-support, helicopters, artillery with several forms of fire missions including counter battery fire missions, electronic warfare, tactical nukes and chemical weapons, in either H2H play (via PBEM or via the matrix H2H server) or solo play. In solo play mode you will find the AI to be highly aggressive seeking out your weak spots and punishing any errors by exploiting gaps in your planning, if the AI detects a highly defended position it will attempt to find another route to attack down resulting in a near endless replay abili
I'd forgotten how amazing this game is. Quick fire cold war mayhem. Hugely detailed and faithful recreation of units and scenarios. A must for wargamers everywhere. 9 \ 10
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