Ad Infinitum is an atmospheric single-player horror game, which puts you into a World War I setting seen through a first-person perspective. You find yourself in the trenches of a forlorn battlefield where your are being hunted by vicious creatures. Solve puzzles to clear pathways and sneak through trenches to hide from vicious creatures. Avoid dangerous threats and try to escape this world of pain and death. Besides the realistic graphics, the game features a stealth system, puzzle-solving and exploration of the vicious game world which all culminates in a subtle yet intense story.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
war is young men dying and old men talking
Very solid psychological thriller about the horrors that haunts families. Traumas goes from father to sons while mother, and wife, is also suffering from a violent husband. Reminds me of David Lynch's movies. Very nice audiovisual production. Soundtrack and voice acting are great, and visuals looks good. Also the gameplay works well enough, although the playing itself is quite simple, but in these kind of games the thick atmosphere and well written story are the main keys. If you like such games like Amnesia series, SOMA, Alien: Isolation and Still Wakes the Deep, you'll also enjoy Ad Infinitum. The game and its story haunts one's mind after finishing the horrors.
Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Excellent sense of immersion at all times. Each environment is well crafted, dark and eerie; the quality sound design and solid voice acting are the cherry on top. • Several aspects of the story have to be figured out by piecing together the numerous lore files, giving you a good reason to explore accurately and read anything you can find. • The various allegories, visual metaphors and depictions of traumas and horrors are crafted with high-quality art direction. Some are rather convoluted — all, definitely horrifying. • Decent gameplay variety. Between puzzles, escape sequences, stealth and bosses, the variety is more than enough for this genre. • A few puzzle solutions are excessively obscure in their logic. These can lead to frustrating moments of tedious, over-extended trial and error. • Pacing issues with the “civilian”
After 7 years of development, finally the boys at Hekate (Berlin) released Ad Infinitum. Well, it's very polished, no need of further patches after release, that's very appreciated and so rare nowadays. Graphics, sounds and animations are top notch. Interactions and mechanics could be better, but it's an indie production, so it's ok. Acting is quite good. You're adviced: it isn't an action game where you shoot and fight monsters, not at all! It is a pacifist game, against war and violence, so it's the negation of the usual war games. Sometimes they put a shotgun in your hands that apparently gives you more security but very soon you find that it's useless in front of the war horrors. A clear message from the developers. It's no survival horror, it isn't the usual horror game that makes you jump or scare; It's a psychological dark drama with horror nuances. At most it has something of L
A horror game that isn't scary for the majority of it's run, but has it's moments. The gameplay is boring, at the best of times, and tedious at the worst. But, it is a wonderful story telling experience that represents the trauma of war, and how it effects everyone differently, and it's beautiful. I hope no one who ever reads this has to go through the horrible experience of warfare. Or in their families.
This game has three endings, bad, neutral, and good. If they are played through from bad>Neutral>good, the game is an incredible journey of feelings towards these characters that evolves over their course. That said, you have to be willing to devote the time to three playthroughs. So you need to be pretty tolerant of the gameplay which is that of a horror game, not a survival horror game. This isn't Resident Evil. It's not even Silent Hill. It's a series of puzzles, stealth sections, and balls out runs to safety. Come for the story and atmosphere or don't come at all. An exploration of war, PTSD, masculinity, legacy and family that I have never seen so fully and completely explored in a game. You're going to fu**ing cry. Just let it happen.
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